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AI spawning


halo 5 idea

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There are no mods for Halo 5. And there wont be unless someone hacks the XB1 to allow third party homebrew.

 

As for AI, its not as simple as just spawning them or adding them in within a few minutes. There is literally hundreds of scripts, resource syncs, secondary dependencies and a horrid amount of tag data that needs to be defined long before a map file is evwn post processed by the command compiler.

 

I get people want AI. But what I dont get and frankly cant stand, is people blindly criticizing 343 for it, when the same people whining have no idea what is involved and have no idea what goes into it, and cant evwn be bothered to research proper AI development and integration.

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  • 3 weeks later...

You still don't get it.  Simple players would not understand nor be able to comprehend the intensive amount of work even if a simple version of AI was placed and compiled into each map.  You don't just simply click a button and Ai is placed and functioning.  How would you build zones, paths, trigger volumes and about 10 other fields of data?  Those quick few items I mentioned require them to be located and defined BEFORE a retail map is even compiled.  Why do you think you never see a map released without AI, get an Ai update? 

 

I will admit that the Forge system does have some very clever float and enum editing methods, but there is a limit to what can be edited, how it can be edited, and what will NOT result in the map completely breaking due to sheer stupidity.

Edited by Twinreaper
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