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Make the big vehicles in Halo 4 useable


StarKiller117

  

40 members have voted

  1. 1. Make these driveable in halo 4 :)

  2. 2. Voted for any vehicles

  3. 3. What Game types should they be used in



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One thing is for sure, they need to add some kind of more reralistic and logical Invasion game type utilizing the various drop pods, and heavy machines. Imagine a 16 on 16 or 32 vs 32 onslaught Invasion. One team builds it's default defensive vehicles and loadouts, while the other utilizes an offensive one, maybe like 2 scarabs carrying 4 troops each plus a driver, waves of warthogs, or ghosts or what not., etc...

 

Once the map and teams are ready, you spawn far from the invasion point and rally your team to overtake their base or area. Epic win all around! It would be like 300 meets Halo!

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One thing is for sure, they need to add some kind of more reralistic and logical Invasion game type utilizing the various drop pods, and heavy machines. Imagine a 16 on 16 or 32 vs 32 onslaught Invasion. One team builds it's default defensive vehicles and loadouts, while the other utilizes an offensive one, maybe like 2 scarabs carrying 4 troops each plus a driver, waves of warthogs, or ghosts or what not., etc...

 

Once the map and teams are ready, you spawn far from the invasion point and rally your team to overtake their base or area. Epic win all around! It would be like 300 meets Halo!

I think that is a great idea. It would be pretty awesome getting shot out of a ship in a drop pod, then landing in front of a huge enemy base. But for this to work the UNSC would need a huge vehicle, maybe the UNSC Buffalo?

i agree completely with all your ideas..

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One thing is for sure, they need to add some kind of more reralistic and logical Invasion game type utilizing the various drop pods, and heavy machines. Imagine a 16 on 16 or 32 vs 32 onslaught Invasion. One team builds it's default defensive vehicles and loadouts, while the other utilizes an offensive one, maybe like 2 scarabs carrying 4 troops each plus a driver, waves of warthogs, or ghosts or what not., etc...

 

Once the map and teams are ready, you spawn far from the invasion point and rally your team to overtake their base or area. Epic win all around! It would be like 300 meets Halo!

That would awesome, it would be like halo wars but in first person.

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Go Phantoms. And yeah they should let you forge enemies that will spawn in custom games. And also, since the covies won't exist, make the covenant vehicles useable only in forge. That be cool

 

Are they not gonna exist at all? And does that mean the flood no longer exists either?

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  • 2 weeks later...

Yes Halo really needs something like a pelican that can carry like 6 passengers including the pilot. I would be so much faster to get from one side of the map to the other. Just imagine shooting that thing down. Killtrocity baby. Scarabs=Awesome, and locust should be there to vehicles in my mind almost make up halos multilayer. Other games don't have this element.

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  • 3 months later...

One thing is for sure, they need to add some kind of more reralistic and logical Invasion game type utilizing the various drop pods, and heavy machines. Imagine a 16 on 16 or 32 vs 32 onslaught Invasion. One team builds it's default defensive vehicles and loadouts, while the other utilizes an offensive one, maybe like 2 scarabs carrying 4 troops each plus a driver, waves of warthogs, or ghosts or what not., etc...

 

Once the map and teams are ready, you spawn far from the invasion point and rally your team to overtake their base or area. Epic win all around! It would be like 300 meets Halo!

 

 

They need to put a bigger emphasis on Big team battle. Halo Reach is the only game that I have seen that a decent percentage of players plays big team. They got rid of it as a ranked playlist in halo 2 and in halo 3 due to lack of players. If they make it like you have just described, or as I described here http://www.343industries.org/forum/topic/6272-12-on-12-16-on-16/, it would make for a great game.

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