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Halo Anniversary Playlists


Spectral Jester

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Halo: Anniversary Matchmaking Playlists

 

While you’re probably familiar with the Campaign portion of Anniversary, I thought you might want to know about the multiplayer aspect as well. The game comes bundled with seven of the most popular maps in Halo history, and we’ll have five different playlists featuring them, all offering a more classic Halo experience.

 

The Anniversary playlists will be going live the morning of the 14th. Well, the morning of the 14th if you call the Pacific Time Zone region home. Why are we releasing them a day early, you ask? Because we want to make sure the playlists are available to all players immediately upon purchase of the game, regardless of what part of the world they live in. That means, depending on your time zone, you may see the playlists before you can actually utilize them. Fret not, though, because once you have secured your copy of the game, you can traverse the virtual battlefields with your friends—stealing flags, sniping faces, and accidentally betraying your teammates with the rockets, just like you did in CE.

 

Anyway, on to the specifics!

 

Anniversary Squad

4v4 Slayer and Objective

Contains Anniversary Classic and TU game types

Maps: Battle Canyon, Beaver Creek, Solitary, Prisoner, Penance, Damnation, High Noon, Hang ‘Em High

Game types: Anniversary Classic Team Slayer, Anniversary Classic Multiflag, Anniversary Classic Assault, Anniversary Classic 1 Flag, Anniversary Classic 1 Bomb, Team Slayer, Team Slayer DMRs, Team Slayer Pro, Elite slayer, Assault, Multiflag, 1 Flag DMRs, Stockpile, Crazy King DMRs, Neutral Bomb, Headhunter, Hot Potato DMRs, Territories

 

Anniversary BTB

8v8 Slayer and Objective

Contains Anniversary Classic and TU game types

Maps: Breakneck, Headlong, Ridgeline, Timberland, High Noon, Hang ‘Em High

Game types: Anniversary Classic Big Team Slayer, Big Team Slayer, Big Team Snipers, Big Team Elite Slayer, Big Team Multiflag, Big Team 1 Flag, Big Team Assault, Big Team 1 Bomb, Big Team Neutral Bomb, Big Team Territories, Big Team Crazy King, Big Team Stockpile

 

Anniversary FFA

FFA Slayer with a pinch of Objective

Contains Anniversary Classic and TU game types

Maps: Battle Canyon, Beaver Creek, Solitary, Prisoner, Penance, Damnation, High Noon, Hang ‘Em High

Game types: Anniversary Classic Slayer, Slayer, Slayer DMRs, Slayer Pro, Elite Slayer, Headhunter, Crazy King, Infection, Alpha Zombies, Oddball

 

Anniversary Classic

4v4 Slayer and Objective

Contains Anniversary Classic game types

Maps: Beaver Creek, Hang ‘Em High, Headlong, Damnation, Prisoner

Game types: Anniversary Classic Team Slayer, Anniversary Classic Team Snipers, Anniversary Classic Multiflag, Anniversary Classic 1 Flag, Anniversary Classic Assault, Anniversary Classic 1 Bomb, Anniversary Classic Oddball

 

Anniversary Firefight

Contains our most popular Firefight variants

Map: Installation 04

Game types: Arcade Fistfight, Arcade Nadefight, Arcade Rocketfight, Arcade Sniperfight, Arcade FRGfight, Arcade Plasmafight, Arcade Fiestafight, Arcade Arcadefight

 

Anniversary Classic game types have the following settings: no Armor Abilities, Anniversary Pistol (pistol traits have been modified to replicate CE behavior), one Frag Grenade upon loadout, player speed increased, gravity increased, jump height increased, shield and health recharge rates increased, and melee damage reduced. Please note that the standard TU changes also apply to Anniversary Classic game types.

 

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I think I'm getting more and more stoked to see this. All of these changes and add-ons could save my opinion on Reach for the better. Maybe it's time to put down that Halo 3; Besides, isn't that why we all played Halo 3 in the first place (if we have the h3 community on here,) is to feel the classic sides? Tired of Reach? Well now Halo 3 still stands as possibly a better game, but we have something fresh and new.

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