eirikeilng Posted November 13, 2011 Report Share Posted November 13, 2011 This is an really small thing, but when people die in the game will their bodies move when we hit them? or are they like in CE and is stuck to the ground? just whondering Quote Link to comment Share on other sites More sharing options...
Tommy Posted November 13, 2011 Report Share Posted November 13, 2011 This is actually a big thing for me, I hope that when you beat someone down or kill them they do their little, BLARG noise and fall to the ground. I'm pretty sure it will be like that though because it's technically the same game. Quote Link to comment Share on other sites More sharing options...
SuperIntendant Posted November 13, 2011 Report Share Posted November 13, 2011 In campaign it will be the same as Halo CE. In multiplayer it will be the same as Halo Reach. Quote Link to comment Share on other sites More sharing options...
Kurt S-501 Posted November 13, 2011 Report Share Posted November 13, 2011 In campaign it will be the same as Halo CE. In multiplayer it will be the same as Halo Reach. This^ The Campaign has the same engine as the original. The multiplay will run on the Reach engine. Quote Link to comment Share on other sites More sharing options...
Ardent Prayer Posted November 13, 2011 Report Share Posted November 13, 2011 They will stick to the ground I think. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted November 13, 2011 Report Share Posted November 13, 2011 They did not stick to the ground in CE incampaign. They used limp body physics but only when the body was subjected to explosions. Melee responsesand inherited ragdoll physics wefe not incorporated because Halo 1 didnt use Havok physics for anything besides the bsp. You can find a documentary or two about it. A good example of this is how diferrent the handling and collision responses are between the warthog in halo1 and halo 2 Quote Link to comment Share on other sites More sharing options...
Tommy Posted November 13, 2011 Report Share Posted November 13, 2011 They did not stick to the ground in CE incampaign. They used limp body physics but only when the body was subjected to explosions. Melee responsesand inherited ragdoll physics wefe not incorporated because Halo 1 didnt use Havok physics for anything besides the bsp. You can find a documentary or two about it. A good example of this is how diferrent the handling and collision responses are between the warthog in halo1 and halo 2 Yes! HD warthog jumping!(: Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted November 14, 2011 Report Share Posted November 14, 2011 Correct!!! The handling and physics for the warthog and ghost vehicles was written into the vehicle itself, and did not use havok to simulate or control the responses to it's movement. This is why we see such a dramatic difference in how it responds to greandes, jumps, etc... In Halo 2, they used halok to control routinely, how the vehicle handled under interactions of any kind. It wasn't until halo 3 and Reach, that they decided to adjust the way havok controlled the vehicles, to the old Halo 1 way. It does a good job of simulating it, but it will never get the exact feel down. It will be interesting to see how they incorporate physics handling into the new engine and what platform they plan to use to handle it. Quote Link to comment Share on other sites More sharing options...
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