D4rkDeath Posted July 12, 2016 Report Share Posted July 12, 2016 *Magnum and Assault Rifle Starts* Download Link: https://www.halowayp...ee-42b583fc8360*This map is for the upcoming 'Meet Your Maker' BTB Magnum starts competition* http://halocustoms.c...-contest.22806/TLDR: Ancestor is a Big Team Battle map inspired by the Halo 3 and Halo:Combat Evolved Control room. The area the bases are located in have some inspiration from the Halo 2 map Waterworks. Ancestor has sort of a tug of war feel at times with its map design. The map plays excellently for Team Slayer, and CTF, with Strongholds coming in at a close 3rd. There is a lot of verticality to the map with the size of the Control Room structure, but there are a lot of options to make the gameplay fast, fun, and very vehicle friendly while finding great sight lines and areas that provide balance. Please, in testing this map and providing feedback, start with a Magnum as your primary and an Assault Rifle as your secondary weapon. The contest is to really test Battle Rifle starts vs. Magnum starts. Feel free to try out both though!Here is the video link discussing the BR vs. Mag BTB preference: Weapon and Vehicle Listing:Brute Plasma Rifle x2Carbine x2Battle Rifle (Standard) x2Storm Rifle x2Lightrifle x1Halo 2 Battle Rifle x1Halo CE Pistol (One Mag) x2Plasma Pistol x2Needler x2Gravity Hammer x1Hydra Launcher x1Halo 2 Beam Rifle (Weapon Pad) x2Spartan Laser (Weapon Pad) x1Frag Grenade x4Plasma Grenade x8Splinter Grenade x4Splinter Turret (Detatched) x1Plasma Turret x2OvershieldBanshee x1Ghost x2Warthog (Standard) x2Wraith x2Design and ResearchIn order to really get a feel and understanding for this map, we really looked at a lot of Forerunner structures, aesthetics, art designs, history, and lore. My friend and Co-Forger weeeeeman has a pretty deep understanding of Forerunner lore and helped a lot with great designs, feedback, ideas, gameplay thoughts, tedious issues, and much much more. We originally had a bigger map, with open bases that hosted some fantastic spires, but ultimately the map was deemed too large after our first playtest. The spires were cut, the bases were moved closer and put into the ground, and the boundaries of the map were crunched to support a more fast paced, fun, and ultimately more balanced playstyle. Ancestor's main structure went through quite a few overhauls and the bases did as well. The map itself had been upscaled, downscaled, torn apart, and redesigned on multiple occasions. This map idea was created on June 3rd, one month of 4-10 hour forge sessions with 2 or 3 days without forging. Every single piece of this map has been deleted at least once, discussed, playtested, and a lot of effort was put into this map for a quality experience that we wanted to share with everyone, but also wanted to have a lot of fun on it ourselves! To quote weeeeemann, "I want to create an environment that I would like to visit in real life." Me personally, I would be afraid of the Flood showing up. Alpine held the best art direction for what we wanted to achieve with the water, blocking out Alpine and having the cold dark water feel with the mountains in the back in the distance, which we were able to make them look snowy! In fact, it took many of our playtesters awhile to figure out the map was made on Alpine. A lot of our testers eventually made the comment, "Wait, water? This was forged on Alpine?" We went through every BTB map in matchmaking In order to get a solid feel for weapon layout, size, gameplay ideas, and much more. In those maps, we counted every camera, weapon, grenade, vehicle, spawn, etc. I enjoy making BTB maps and this was a huge undertaking, we hope you enjoy playing on Ancestor as much as we do.Thoughts from the authors:D4rkDeath:This was so much fun to co-forge, design, and playtest! So much thought was put into every area and we have done so much background work in order to be as educated as possible in each aspect of BTB and tried to capture the design for a Magnum start in promoting map exploration with the Magnum still serving as a good start choice. The piece count increase came at the perfect time! It really helped in adding named values, spawns, cameras, etc. The word Ancestor is even a synonym for Forerunner. Ancestor to me also represents the community's history with Halo. This map personally hits me right in the feels. To me Ancestor brings me back to the old Halo games, but all the same brings a fresh twist with the Halo 5 forge.weeeeemann:When Ancestor was in the concept phase, prior to actual development, it began with the keywords “forerunner”, “nostalgia”, and “fresh”. We played through several missions in Halo: CE, Halo 2, Halo 3, Halo 4 and Halo 5 and took screenshots from forerunner buildings that inspired us. Although I had no intention of attempting such a massive, colossal structure, when D4rkDeath saw the screenshots I took of the Control Room in Halo 3, he said, “That’s it!”. I retorted, “No, that’s too big. I don’t think we can pull it off.” His response to that was “Exactly. That’s why we need to do it”. (Cue the epic, monastic chanting of Halo and repeat after me: “Do the thing that you fear most.”) I wanted to combine old with new, and so we threw in some of that new, promethean-forerunner art direction, with the orange lighting and epic forerunner weapons. We wanted to create a playspace environment that would allow players to run, jump, clamber and fight all over the outside of the control room structure. Our intent was to capture that verticality and epic scale that was in the Halo: CE mission “Assault on the Control Room” (Different Control Rooms can be seen in several Halo games…our creation most closely resembles the Halo 3 and Halo: CE structures). The banshee was the cherry on top of the cake. We decided to forge this map on Alpine because we wanted to use the canvas to create an environment we hadn’t really seen Alpine used for: icebergs, cold, dark water, frozen caves and frozen caverns! I had an absolute blast playing through campaign missions, discussing ideas with my friends, and forging this map, and I hope you have a blast (with the…incineration cannon?) playing on it too!Honorable Mentions:HUSKYLAPPER16 - For some design feedback, fun ideas, and challenging us in areas with a different outlook. Forge Factory - Supporting us in helping fill lobbies, provide feedback, and help test the map.Thank you to all of our testers for all of your feedback as well!Conclusion:Please remember that this was designed for Magnum starts. We ask that the feedback provided for the gameplay is for Magnum starts on each gametype, 8v8, Big Team Slayer, Big Team CTF, and Big Team Strongholds.Brought to you by the Forge Factory team! Checkout ForgeFactory.net for a wide variety of high-quality maps made by experienced forgers. 2 Quote Link to comment Share on other sites More sharing options...
Drizzy_Dan Posted July 12, 2016 Report Share Posted July 12, 2016 Thanks for submitting this to us and Zandril! I believe Psychoduck got to test this in his lobby last night but I left right beforehand. We should be able to play next week or even in Matclan's lobby on Saturday. Quote Link to comment Share on other sites More sharing options...
Drizzy_Dan Posted July 22, 2016 Report Share Posted July 22, 2016 Hey, got to play this in Psychoduck's lobby last Monday. Beautiful looking map. The fight for top mid was really fun but navigating the map definitely has a learning curve to it. Great job overall by you and weeeeemann! 1 Quote Link to comment Share on other sites More sharing options...
D4rkDeath Posted August 3, 2016 Author Report Share Posted August 3, 2016 This feature hit me in the Halo 3 feels! 1 Quote Link to comment Share on other sites More sharing options...
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