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343iCommunity Plays XCom 2!


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*twiddles thumbs aboard the Avenger*

 

Gotta say, though, RNG was not on your side in that mission... up until the end, that is. I can only imagine the game's going to get nastier from here on. D:

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Continuing in the vein of my inability to make sensible decisions, here's part six, in which we take on an ADVENT blacksite in order to discover our first clues about the aliens' ultimate plan!

 

 

 

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EDIT: Added the spoiler thingo, just in case. 

Edited by Halo6 Follower
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Today's episode shows something of a return to form as we launch Operation Choking Tome, in search of the supplies we so desperately need!

 

 

 

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I don't think I've ever done a play-through where I didn't give all of my grenadiers Shredder. The armor penetration is just too valuable to pass up.


  On 9/8/2016 at 10:52 AM, Halo6 Follower said:

 

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EDIT: Added the spoiler thingo, just in case. 

 

I can answer for this. "Absolutely Critical" activates when a target is flanked, or in the open entirely (Therefore; flanked, since there's no cover between shooter and target) and overwatch shots don't count flanking in their crit calculations; since the target is usually just leaving cover when you fire. For the most part, I think they're actually incapable of criticals.

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  On 9/8/2016 at 10:52 AM, Halo6 Follower said:

Also Red, a little theory here...But say a soldier has the ability to trigger a critical hit in Overwatch fire, would your 300% critical hit mod (Improved Criticals? I forgot the name, sorry) also activate?

 

Or was double-critting via Overwatch just a chance of pure luck Twam intervention?

 

No need for spoiler tags, it's a question of mechanics, not discussing how Drizzy got shot ;)

 

Most Overwatch shots, as Boss says, can't score critical hits: however, certain perks (such as Keko's special Overwatch ability) allow them to do so. That said, I'm not certain whether enemies attacked via reaction fire actually count as flanked or not: I could be wrong on this, but I think provided they start or end their move in cover relative to the attacker, while they could be hit critically it would only be based on non-flanking crit chance, such as special ammunition, innate weapon critical hit chance, etc.

 

In any case, Keko is suffering that unfortunate glitch, so in his case - yes, it's just the blessings of Twam :)

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Today's mission, though I didn't realise it at the time, apparently involved a side-mission to capture an important member of ADVENT, or something, which we completed wholly by accident: however on the bright side, I'm happy to report that we successfully completed our primary objective of jumping through as many windows as possible!

 

 

 

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Y'all still haven't gotten a medkit to me. I'd expedite that if you're going to take me on missions, Especially with medical protocol. Not to mention the boost to medkits you can get after you do the Viper Autopsy.

Also, you put my voice pack on! YAY! AND IT CAN BE AS LOUD AS IT WANTS. (You can change to The Scout pack I linked to you if it becomes an issue)

 

Also, HOW DARE YOU NOT UPGRADE MY SMG.
 

If you'd like any kind of editing done on these that you don't want to do yourself, let me know. I basically do nothing when I'm not working.

 

(I wrote this message as I was watching, which is why it came out weird.)

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  • 3 weeks later...

Once again, I'm in the slightly embarrassing position of needing to preface today's video with an apology: I'm aware it's been far too long since my last upload, and a big part of this has been due to the fact that I've been getting ready to move house over the past few weeks, which combined with my increasingly irregular work schedule has meant I just haven't been able to find a time to sit and record that wouldn't involve doing so late at night and disturbing the rest of my house. Better late than never though, I guess?

 

 

 

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Picking up where last week's video left off, we're getting straight into the action today as our Spartans are forced into a desperate defense of the Avenger. With alien forces on the ground closing in, ADVENT reinforcements arriving every turn, and the might of their fleet converging on our location, the situation has never been more dire.

 

 

 

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Despite the success of last episode's Avenger defence mission, we're still in real trouble with needing to make progress toward the next of ADVENT's blacksite facilities in order to set back their progress on the AVATAR project and avoid losing the game. First, however, we need to make a trip to a resistance outpost where, perhaps upset by XCom's daring escape last time, have decided to take out their anger on the civilians therein.

 

 

 

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In an attempt to solve some of the ongoing issues with the poor quality of the audio, this week I'm trying out a new video editor: while I think today's episode definitely sounds a lot nicer than previous instalments (as it's a lot cleaner and less compressed-sounding), there may be a slight reduction in visual quality. Please let me know if this is noticeable for you, and if you consider it to be an acceptable tradeoff as we embark on today's operation!

 

 

 

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