ESPADAS03 Posted January 16, 2017 Report Share Posted January 16, 2017 So right now I am running Halo 5 off my Xbox one S with 1TB hardrive and the TV is 4K HDR, well iv noticed something happen and really it only happen with Halo 5, Titanfall 2 and Forza horizon 3, even fallout 4 run smoother. So sometimes im playing a round of Halo and the screen or game not sure which it is starts to run really slow as if the game is under alot of pressure and to much is happening on the screen. ill be moving and the entire game just moves in slower motion. its not the kind you see in lag rather as if everything is slowing down even the other players. the sounds starts to be a bit off. Now i could say perhaps it is my internet but when i play other games i dont experience this if it was lag you know id be having issue with all my games. hell i usually have the best connection in all games even Xenoverse 2 i have all green bars and dudes have yellow. Well im wondering if anyone has an explanation for this because i know it is not the TV or the system and the game is a digital download. is it just halo and all the Updates are pushing this game to such a big limit that its slowing down under all that data pressure. Quote Link to comment Share on other sites More sharing options...
Fishy Posted January 16, 2017 Report Share Posted January 16, 2017 If you're experiencing it only on Pegasus, it's Halo 5. If it's on another map in matchmaking it's you. Also if everyone else has yellow bars that means you don't have the best connectivity to anyone but yourself there's packet loss you'll see time to time Quote Link to comment Share on other sites More sharing options...
Unease Peanut Posted January 16, 2017 Report Share Posted January 16, 2017 If it's on another map in matchmaking it's you. It's not only on Pegasus. Just about every revamped BTB map has it on the longer sight lines. Quote Link to comment Share on other sites More sharing options...
Fishy Posted January 16, 2017 Report Share Posted January 16, 2017 It's not only on Pegasus. Just about every revamped BTB map has it on the longer sight lines. I played BTB yesterday, it was just fine. I've only experienced Pegasus and that's it. Quote Link to comment Share on other sites More sharing options...
Unease Peanut Posted January 16, 2017 Report Share Posted January 16, 2017 I played BTB yesterday, it was just fine. I've only experienced Pegasus and that's it. Try looking from one end of the map to the other on Entombed and the icy map with the see through bridges (can't remember the name) Quote Link to comment Share on other sites More sharing options...
Fishy Posted January 16, 2017 Report Share Posted January 16, 2017 Try looking from one end of the map to the other on Entombed and the icy map with the see through bridges (can't remember the name) Antifreeze? That map didn't have issues for me. I haven't played Entombed yet, Halo 5 crashed before we could. However, it could be. Any other map didn't have frame issues, though. Quote Link to comment Share on other sites More sharing options...
Drizzy_Dan Posted January 16, 2017 Report Share Posted January 16, 2017 Orion also has really bad frame rate issues. It's hard to tell when it's you or the game but just know that if you're on a Forge-made map, it's more than likely the game's problem. If you're experiencing it on dev maps then you could be lagging. Quote Link to comment Share on other sites More sharing options...
mach1ne Posted January 17, 2017 Report Share Posted January 17, 2017 Howdy, first post here. I've been around since H1 and every book and game between. I too, have noticed deplorable frame rates in the red room in Pegasus. It does happen on other maps as well, and several times it's triggered when I'm zooming in with a sniper rifle. Happy to see this isn't my box and everyone else is experiencing it as well. 1 Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted January 18, 2017 Report Share Posted January 18, 2017 It's the system and the game, hence why you didn't see these issues u too now. My best guess is that the 4k option is the cause. Since there is no real way for the system to actually detect the numerous models of TV's, the system produces all variations of output resolution. Since the system is now effectively producing 3 variant cycles, it taxes the system. Even more so since the newest version of Blam! is so easily recognized as being a far inferior created engine compared to the afformentioned ones created solely on the newer arcitecture. Halo 5 was rushed. It started development on the old x64 based schema then migrated over to the x86. This was bound to happen. Quote Link to comment Share on other sites More sharing options...
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