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Halo Anniversary a Failure of Epic proportions


imtoogood

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Two major problems with this title. Six of my friends and I went and got this at midnight. 10 years ago we played halo for over 6 months straight at house with two tvs upstairs connected to two tvs downstairs connected with a hub, 16 player halo action was going on all hours of the day and night. Literally that is all we did for 6 months. People failed out of school (or at least a semester in my case), lost jobs, girlfriends. We are Halo fans, the people this title is obviously supposed to be for since it was not marketed at all (that is the second issue).

 

We were utterly disappointed in every way shape and fashion. Then why on earth can anyone tell me why SIDEWINDER (the board we played on 98% of the time) and BLOOD GULCH the two boards that made up 99 percent of everyone's time who played this game are not included? That is like having a Resident Evil remake but not having the mansion!! All they had to do was port the PC version of Halo's multiplayer, that is all any Halo fan has ever wanted since Halo one. We knew going into it that it was going to have bits of Reachs mutliplayer and right away we were disappointed but thought at least we would turn off as much of it as we could and enjoy Halo ones multiplayer maps.

 

Secondly even though I am utterly disappointed in the final product as a halo fan I still thing the single player campaign alone updated needed more love, attention and MARKETING. The only thing I see about the biggest videogame franchises relaunch is on xbox dashboard? how come Ocaraina of time is 15 years old looks like a n64 game is on covers of magazines getting 9.5s and game of the month and commercials when Halo comes out and I hear nothing? Why don't I have 15 players on my friends list to play the legendary single player campaign with? Besides my friends that I had to call up and coerce into buying the game (which they all want me to reimburse them for now since the multiplayer was non existent sorry headlong doesnt count as halo one multiplayer) not ONE person on my 100 person friends list put in the game or Halo Reach all last night or today.

 

If you marketed this game right it could have outsold the original Halo instead because you marketed it to NO ONE, the only people who picked it up are Halo fanboys like myself and my friends that are then utterly disappointed because you did not remake half of the equation that made Halo the phenomenon that it is today. Hence Epic failure.

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