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New game better have customizable flaming heads!


madcat117

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Although I liked the armor effects in Reach I don't think they should be implemented.

Keep it a bit semi-realistic and god forbid the Grunt B-day party pops and cheers. that got old real fast...

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So this is what the next game MUST have? How about we STOP with all the uneccessary flair and pointless additional customization options, and focus on getting a game that is actually worthy of the Halo name, and helps facilitate a transition back to stable fun multiplayer/co-op and becomes more than the laughing stock of the FPS genre.

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I'd implement it as an incentive to get achievements and collect stuff in the campaign. It's not much, but it'd be something. Twin's right, though, it's definitely not a deal breaker if it's not included. 343 needs to get the core of the game right first before adding flair on top. You can't make good M&Ms if you make the candy coating but no chocolate inside.

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@Twinreaper @Maestro

I failed to notice at the beginning too, but I think this post was created in reference to the installation01 project and not Halo 6

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  • 2 weeks later...
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I never cared for the flaming heads... except when shooting at them because it was so easy to spot them... but im all for the depth of customization that reach had, although im not to say pick either depth customization or a core halo style game as I believe in challenging those who design to bring both to the table.

 

I believe 343 should work twice as hard to earn a gaming community, this means pushing past the minimum effort and delivering an epic story, a halo game that's Halo worthy, and a depth of customization, to include a freaking pre lobby that's worth being in... one can not even see their team members or the opposing team. 

 

Side note. The reason for the water downed pre lobby was due to people quitting after seeing them matched up against better players... So rather than fix the matchmaking pairings 343 chose to simply hide the pairings, that to me seemed like a rather lazy form of bandaging up the underline problem. 

 

Back on track now. I vote the next halo allows you to make your spartan your spartan. The things that allow the player to fully immerse themselves into their character is one component that drives games long lasting efforts.  For me, i would play through the campaign of reach not just because it was fun, rather get that moment of seeing the spartan I built interact within the game.

 

That is what made spartan ops such a flop for me... I did all that work and didn't even get a cool cut scene of my spartan team being the bad asses they were made out to be, no I got to see this new fire team do stuff... kinda got boring really quick.

 

It felt as if Halo 4 and 5 failed to deliver the components that made Halo a game that was worthy of spending my time in campaign, matchmaking was fun due to the pre lobby and post lobby. being able to see how the teams were split. knowing you were going to face Spartans who were in one clan.. you could strategize a form of plan to disrupt their team work.

 

But again this is mostly opinion as are generally most of the post on here so take it with a grain of salt.

 

Though I wouldn't mind seeing a return of flaming heads, simply because it makes you easy for me to snipe your toasty helmet.

 

 

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  • 3 weeks later...

So Halo isn't doing well then, I take it? Huh. Sounds familiar.

 

So this is what the next game MUST have? How about we STOP with all the uneccessary flair and pointless additional customization options, and focus on getting a game that is actually worthy of the Halo name, and helps facilitate a transition back to stable fun multiplayer/co-op and becomes more than the laughing stock of the FPS genre.

 

Have you not seen Destiny? Right now Destiny 2 is less than what Destiny 1 was at it's 3rd year. It's pitiful.

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