shawnk9512 Posted November 30, 2011 Report Share Posted November 30, 2011 What type of AR would you like in Halo 4? I would like the Halo 3 AR back, but I think it should have a little more range and the power of Reach's AR. I just feel like because this is a sequel to Halo 3, little should be changed with the weapons, especially their design. Quote Link to comment Share on other sites More sharing options...
CandiBunni Posted November 30, 2011 Report Share Posted November 30, 2011 I would like Reach's assault rifle. It feels very powerful when firing, and I really enjoy the design of it. 2 Quote Link to comment Share on other sites More sharing options...
SGT Warchild Posted November 30, 2011 Report Share Posted November 30, 2011 I prefer to call the Reach AR a confetti maker for a reason, takes too many shots to cut through a grunt let alone an elite, plus has a small magazine, I would prefer the halo ce remake, it was what I had been wanting, it had great range like the original, great power, and the sound was remade to sound genuine, and I'm used to it. Quote Link to comment Share on other sites More sharing options...
SuperIntendant Posted November 30, 2011 Report Share Posted November 30, 2011 Halo 3 AR because it's not too OP and it just feels right when using it as a complement to the BR. Quote Link to comment Share on other sites More sharing options...
Mr Biggles Posted November 30, 2011 Report Share Posted November 30, 2011 Reach AR. seems much more smooth then halo 3's. Quote Link to comment Share on other sites More sharing options...
Kurt S-501 Posted December 1, 2011 Report Share Posted December 1, 2011 Halo 3 AR with a few tweaks like range, damage, etc. Quote Link to comment Share on other sites More sharing options...
iTz KeeFy Posted December 1, 2011 Report Share Posted December 1, 2011 Maybe just the H3 AR with a 40 round clip and tad bit more damage. I think we may see a replacement for the AR in halo 4. Something totally new like the smg was to halo 2, who knows? Quote Link to comment Share on other sites More sharing options...
Bobo Magroto Posted December 1, 2011 Report Share Posted December 1, 2011 Reach's Rifle. The design and clip size is really good, and it can still mow enemies down with ease Its all about <Short Controlled Bursts> Quote Link to comment Share on other sites More sharing options...
AgentLoFi Posted December 1, 2011 Report Share Posted December 1, 2011 I prefer the reach AR, I liked the range and power, but could of used a slightly larger clip, the reach AR would of been a mess against the flood, too much reloading. Quote Link to comment Share on other sites More sharing options...
Itz JoshE Posted December 2, 2011 Report Share Posted December 2, 2011 I think like the reach triangle shape but with lots of spikes or something. reach one looks cool. so keep it the same but increase power. H3 one looks fine but reach more cool Quote Link to comment Share on other sites More sharing options...
E-Runner Posted December 2, 2011 Report Share Posted December 2, 2011 I prefer the Halo Anniversary Assault Rifle over all others. 2 Quote Link to comment Share on other sites More sharing options...
Absolute Dog Posted December 3, 2011 Report Share Posted December 3, 2011 Though I only use the AR as a secondary when there is no time for a reload or it is the given weapon until a battle rifle is found, I feel the weapon should end up with slightly more accuracy and knock down power close range with less ammo in the clip. Assault rifles are not long distance weapons. Weapons need to have distinct differences between their accuracy at distance and rates of fire. The term "AR pro don't ya' know" was always known by me as a joke to those who were unwilling to practice enough on the other weapons to improve their skills. Quote Link to comment Share on other sites More sharing options...
GlobalHawk722 Posted December 9, 2011 Report Share Posted December 9, 2011 You guys REALLY need to stop saying "clip", it's called a MAGAZINE! I can't believe the author of Glass lands kept calling it a clip! Now that I'm done with that, I think the AR in Halo 4 (if there is one) should be the Reach version with a 40 round MAGAZINE and slightly higher damage. Assuming we will be fighting the same type of flood as we did in 1-3, the magazine needs to be larger than 32 rounds. We should also be able to head shot with 2 rounds by lining up on somethings head. This would be difficult to do or else it would be omnipotent. Something I've always wanted in Halo are AP or shredder rounds. Ones that are more rare in the campaign but deal higher damage. Quote Link to comment Share on other sites More sharing options...
Mr Biggles Posted December 9, 2011 Report Share Posted December 9, 2011 You guys REALLY need to stop saying "clip", it's called a MAGAZINE! I can't believe the author of Glass lands kept calling it a clip! Now that I'm done with that, I think the AR in Halo 4 (if there is one) should be the Reach version with a 40 round MAGAZINE and slightly higher damage. Assuming we will be fighting the same type of flood as we did in 1-3, the magazine needs to be larger than 32 rounds. We should also be able to head shot with 2 rounds by lining up on somethings head. This would be difficult to do or else it would be omnipotent. Something I've always wanted in Halo are AP or shredder rounds. Ones that are more rare in the campaign but deal higher damage. i don't think the AR needs different rounds, halo has never had that, so why should halo 4? Quote Link to comment Share on other sites More sharing options...
iTz KeeFy Posted December 9, 2011 Report Share Posted December 9, 2011 i don't think the AR needs different rounds, halo has never had that, so why should halo 4? The Halo 1 AR had 60 rounds in the magazine???? Quote Link to comment Share on other sites More sharing options...
CandiBunni Posted December 9, 2011 Report Share Posted December 9, 2011 The Halo 1 AR had 60 rounds in the magazine???? I'm pretty sure he was talking about different types of ammunition. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted December 10, 2011 Report Share Posted December 10, 2011 I have to agree with Dog on the whole range vs damage perspective. There are fields left unused or altered in a lot of the titles' projectile fields that can easily change what damage modify is used at what range to enemy. basically in a nutshell, the collision detection tells the engine how many world units away the hit target is, and applies the correct amount of damage per range. Definatly a feature that should be implenmented. After having said that, they do kinda have already a system that takes of that for weapons with single shot spreads. Similar to the shotgun, if you are point blank and all rounds hit you square in the chest, you are killed or either have 1/4 health and no shields. yet at ranges, where some rounds hit you, the damage is less. the same is present for the ASSR. So I guess it's all a matter of how you like to look at it, or how you think it may play different in a good way, to include range modifiers in the damage calculations. Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted December 10, 2011 Report Share Posted December 10, 2011 I actually didn't like Reach's Assault Rifle. It takes an extra two bullets to down an enemy compared to the Assault Rifles in previous games and fires a lot slower - an extra second and a half kill time sounds like nothing, but it makes a lot of difference when you're up against someone with almost any other weapon: horribly inaccurate, likely to reliably hit only at shotgun ranges, and it just takes too long to kill anything. I did like the general feel of it, though. The firing sound and the controller vibrations at least made it feel useful, despite the fact that even on Easy Difficulty it could take more bullets to bring down a Grunt than on Legendary Difficulty on Halo: CE. Feel free to count the bullets and test that out if you don't believe me. I suppose my perfect Assault Rifle for Halo 4 would be balanced against all the other weapons properly: Halo 3 seemed to get the balance right, as it overpowered the Battle Rifle and Carbine at close-mid range but lost out at mid and above, and was in turn beaten by the SMG at close range: notice how every weapon reliably beats every other weapon when used at its effective range. That said, I'd like to see it be perhaps as accurate as its Halo 3 counterpart, with maybe one fewer bullets to kill (15) and a larger magazine, perhaps as high as 45, so that a skilled player could down three enemies without needing to reload. Ideally it'd sound like the one found in the original Halo, not the remake: the new one is okay, but the original sounded like Thor was beating down your enemies. Seriously satisfying stuff. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted December 10, 2011 Report Share Posted December 10, 2011 Actually the damage bounds of both the AR in Halo 1, Halo 3 and in Halo Reach are the same. The only difference in the weapons, is that with Halo 2 through Reach, we had an additional field in the damage response tag, that specifies a "lower bounds" damage calculation in addition to the two existing "Min and Max Upper Bounds" fields that we have in all titles. The lower bounds are primarily used for grenades or "High explosive" catagorized weapon damage like frags and Concussion Rifle projectiles. It is still unclear exactly how that field alters the weapons. For those wondering....here is the breakdown of values from each... Halo 1: Damage Upper Bound (Minimum): 10 Damage Upper Bound (Maximum): 10 halo 3 thru Reach: Damage Upper Bound (Minimum): 3 <-----the amount of damage one can expect on legs and torso Damage Upper Bound (maximum): 10 <-----the amount of damage you can expect on heads and chests Damage Lower bound: 0 <-----still unkown effect after tweaking 1 Quote Link to comment Share on other sites More sharing options...
iTz KeeFy Posted December 10, 2011 Report Share Posted December 10, 2011 I'm pretty sure he was talking about different types of ammunition. Yea i think your right now that i read all of the post he quoted lol Quote Link to comment Share on other sites More sharing options...
Unease Peanut Posted December 10, 2011 Report Share Posted December 10, 2011 i voted for the CE AR it feels so powerfull when you pull the trigger and that large clip *sweet baby jezus*. But i guess it will be a little to overpowered in multiplayer :/ so my second is the reach AR Quote Link to comment Share on other sites More sharing options...
DonnyDoo22 Posted December 20, 2011 Report Share Posted December 20, 2011 To change my post a little, I'd like the Halo 3 assault rifle like they made it in Halo 3: ODST. That gun was super good. It took down people fairly quickly. Maybe more range, but the power and the gun sound is perfect. Quote Link to comment Share on other sites More sharing options...
Du Vanger Gata Posted December 21, 2011 Report Share Posted December 21, 2011 I would highly doubt they would change much about the AR in halo 4 unless alot of time elapsed before the Master Chief gets back to earth. But personally I like the Halo 3 AR better it feels much better to shoot and I like the style better, so i think they should keep it and maybe tweak it's power and accuracy a bit. Quote Link to comment Share on other sites More sharing options...
Herodanny Posted December 21, 2011 Report Share Posted December 21, 2011 The AR I would like would be the one in halo 2, Since there is no AR in h2 then I guess I would not like an AR at all, since it is nooby Quote Link to comment Share on other sites More sharing options...
CandiBunni Posted December 22, 2011 Report Share Posted December 22, 2011 The AR I would like would be the one in halo 2, Since there is no AR in h2 then I guess I would not like an AR at all, since it is nooby And the Battle Rifle isn't? The AR isn't always just a nooby "pray 'n' spray" weapon. It can be used in combination with other weapons for some pretty effective results. It's even more effective when you burst fire instead of going full auto at longer ranges. Quote Link to comment Share on other sites More sharing options...
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