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Please watch this video, this expresses the competitive community's views


Flash Potential

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Just to touch base on this before someone else does, Halo reach actually does a good job of matching up players. If you understand the "pairing" settings and what calculations it uses, you will find that 9 times out of 10, the people you are matched up against in MM have about the same commendation % for MM as well as K/D. Next time you go into a match, take a look at their MM stats and you will find they are close enough to your own to provide a good match.

 

Now of coarse some people might not like the map or gametype they get so you can't always guarantee that the players will be the same exact mindset for the match, which in reality, you can never guarantee. I do see from the competitive side, how things are very frustrating for you guys, and I think you guys do do a real good job of putting up with it and persevering.

 

Hopefully in Halo 4, we can get the best of both worlds where casual guys like me can go online for fun, and you guys can go online and destroy, and we both never have to meet up and get pissed off.

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Just to touch base on this before someone else does, Halo reach actually does a good job of matching up players. If you understand the "pairing" settings and what calculations it uses, you will find that 9 times out of 10, the people you are matched up against in MM have about the same commendation % for MM as well as K/D. Next time you go into a match, take a look at their MM stats and you will find they are close enough to your own to provide a good match.

 

Now of coarse some people might not like the map or gametype they get so you can't always guarantee that the players will be the same exact mindset for the match, which in reality, you can never guarantee. I do see from the competitive side, how things are very frustrating for you guys, and I think you guys do do a real good job of putting up with it and persevering.

 

Hopefully in Halo 4, we can get the best of both worlds where casual guys like me can go online for fun, and you guys can go online and destroy, and we both never have to meet up and get pissed off.

 

You've missed the point to be honest dude. The ranking system is there as a way to work towards something, it doesn't matter if it matches people pretty close, which 9/10 i don't think it does. The point of this is that the ranking system gave you something to work for and if you want to play for fun they had the social playlist so you don't have to worry about competing against people u don't want to play. That was a huge pull in halo 2, the ranking system, and the reason why so many people played, right now there's no goal, nothing to work for that really means anything. The game play is slow and more like COD than halo and whilst I respect COD for what it is, it's a game for the mainstream players who don't want a challenge. Just realize where we're coming from and what we want for our part of Halo, it's a thing that we share together and all want to grow and right now it's not growing, it's declining.

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Flash Potential the lack of a real ranking system, or at the very least the lack of a ranked play list, is one of the items that has created so much of the disdain I have for the game. It is truly hard, from what I read in these forums, for some people who don't have issues with problems or features to fully appreciate what it is like to play and try to support a game when you have inherent issues with it. I have from the beginning be an ardent supporter a separated social and ranked play lists like we have always had. Twinreaper refers to it in this statement:

 

"Hopefully in Halo 4, we can get the best of both worlds where casual guys like me can go online for fun, and you guys can go online and destroy, and we both never have to meet up and get pissed off." - Twinreaper

 

He is one who understands the differences from my talks with him on the subject. The current games, ranking system and implementation of matching players does have issues. If I play in a party that of four that has a truly casual player, two very good player and myself, the casual player will be matched against very hard opponents per their skill. The same applies if it is just one very good player, two like me and the casual. This is the norm in Reach where it was not the norm in Halo 3 for example. There is, in the "Competitive" play list, match making that pulls a much higher share of hardcore players due to the fact that their options of game types to choose from are all in "Competitive" do to the lack of ranked variants.

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