LastChance72 Posted December 4, 2011 Report Share Posted December 4, 2011 I didn't really see this but i am not talking about a crazy change but i will try to summarize what me and my friends have talked about through our halo days. Most importantly would be having the weapons seem actually more efficient than ones we currently have.Ex availability to grenade launch attachment on a Ar or something but force you to find the ammo somewhere around the map like spawned weapons. Another one is the use of grenades like flashes or EMP grenades. Now i come to the books i think the books are great and not everything would work for the game but some ideas should be used more from the books considering their related to halo and have great ideas. I close with the most bothersome in my perspective MOVEMENT plain and simple i think it should be more fluent A 8ft freaking spartan should be able to step over a little rock a 2 year old could walk over. Some of these ideas will surely never be used and are pretty criticizing i understand but i am just a fan who loves Halo and I pretty much know that this could attract many more People to halo and give the classical fan like me a better twist on the franchise. JUST ANOTHER FAN WANTING TO GET SOMETHING OUT THERE 1 Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted December 4, 2011 Report Share Posted December 4, 2011 The idea of weapon mods has come up before, and it's not a good idea. Halo's gameplay is traditionally based on the philosophy that all players start equal, and that the only difference is individual skill: the better player wins, the loser watches the respawn timer count down. You won because you played better than me in that situation, not because you had better equipment (or because you played well enough to get a better weapon than me, but you still had to work to get it). If players can mod weapons, suddenly that goes out of the window, especially if it's based on a system where better equipment has to be unlocked: even though you're still a better player than me, you're the one waiting to respawn because while you had a flashlight attached to your Assault Rifle, I had a grenade launcher. It stops being about who's the better player and becomes about who's got the best stuff, which they can get straight from spawn and thus don't even have to work for. It doesn't matter that your team worked hard to get control of the power weaponry, because I can just have it anyway. It's the same problem seen with Armor Abilities in Reach. If you have a Hologram and I have a Jetpack, then the fight isn't fair: suddenly the result doesn't depend solely on who is the best fighter, but on who has the Ability best suited to the job, so even though you had the better weapon and was in a better position, I'm able to escape a way that you can't follow. In short, if we're playing Team Slayer and I kill you, it should only be because I played better in terms of map movement or aim or clever gameplay, not because I have an advantage over you either because I'm going for a certain style of play (a flashlight which lets me see better than you) or because I've spent longer playing (I start with a rocket launcher and you only get a pistol). As far as map movement goes, I don't think I've ever had problems getting over anything that I was supposed to be able to cross that couldn't be fixed by just jumping - that said, it would be better if I didn't have to worry about jumping over something that's supposed to be walkable, and I don't see why this needs to be a problem if they just test their maps properly before release: something that 343i apparently does a lot better than Bungie, judging by how much better the Defiant and Anniversary maps are than the vanilla ones. I'm actually slightly worried when people say they want to 'attract new fans to the franchise'. Reach is a lot more like Call of Duty or Battlefield than Halo 3 was, and in addition to having by far the most complaints about its gameplay and design of any Halo title to date, it's actually got the least amount of active players: Halo 3 was the most popular game on Xbox Live for over two years, and on an average day had between 100,000 and 200,000 players on at any time. Reach was designed to attract more players to Halo, and even though it's only a year old it's the ninth most popular game on Xbox Live. What we ended up with was a game that tried to be Call of Duty, but because players who want to play CoD will just play CoD instead, and because Reach was so unbalanced, newer players eitherwere just waiting for CoD anyway, or didn't understand why Halo is supposed to be so special and diferent when it's just like every shooter out there, and traditional fans were annoyed because the game had changed completely from what they'd been used to previously. Instead of trying to bring in new fans, who'll just complain that Halo 4 isn't enough like CoD, 343i should focus on making it feel like a Halo game again. Quote Link to comment Share on other sites More sharing options...
Kurt S-501 Posted December 4, 2011 Report Share Posted December 4, 2011 I couldn't have put it better, RedStar! ^ 1 Quote Link to comment Share on other sites More sharing options...
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