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Halo 4 Forfeit?


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After playing Reach tonight i'm extremely interested in knowing if Halo 4 will have some sort of forfeit system in match making. Having a team of 7 farm you soloing BTB in a CTF game turns out to be not so much fun.

 

Also on a related note, will Halo 4 have a true skill system? The CR system is at the very very best a measure of your play quantity, not ability. Playing a lot doesn't mean you're good...

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On a side note, bragging about what level you actually are in any game only shows you need to get in touch with reality and the outdoors a little more. Seriously people, the rank system in halo 3 was flawed to the max. Shall i pull out statistic data and game tags to prove it? Bottom line is, the person who plays the most and has the better K/D and objective score is quite obviously in any type of stat system, the superior player. You don't need a true skill level system to prove your better.

 

And BTW, if anyone ever bothered to go thru the stats of lobby matchmaking players, and test in an isolated programming environment, a few simple algorithims containing said stat data, you would find that the "multiplayer" only commendations along with K/D is used to measure you and pair you up with comprable opponents. Stands to reason that in a multiplayer setting, anyone with the same or slightly lesser or greater K/D with the same commendations completetiona s you...would be an obvious good choice.

 

Also keep in mind that everyone has off days, on days and plays with a unique style that may or may not present any certain player with a challenge. Some people are better with certain weapons and play better on certain map types. Are you seriously asking for the developer to include over 100 comparative choice algorithims to help you find the absolute perfect matchup?

 

And to touch on true skill....I can recal hundreds of times in Halo 3 and Halo 2's ranking system where I would go against people of my same skill level and either get demolished or win out without so much as a whimper. To put it bluntly, no ranking system is perfect or anywhere near perfect. there are always flaws and this community will always do exactly what it does best over any other....constantly flame and complain that everything needs to be fixed. Settle and be happy with what you paid for.

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On a side note, bragging about what level you actually are in any game only shows you need to get in touch with reality and the outdoors a little more. Seriously people, the rank system in halo 3 was flawed to the max. Shall i pull out statistic data and game tags to prove it? Bottom line is, the person who plays the most and has the better K/D and objective score is quite obviously in any type of stat system, the superior player. You don't need a true skill level system to prove your better.

 

And BTW, if anyone ever bothered to go thru the stats of lobby matchmaking players, and test in an isolated programming environment, a few simple algorithims containing said stat data, you would find that the "multiplayer" only commendations along with K/D is used to measure you and pair you up with comprable opponents. Stands to reason that in a multiplayer setting, anyone with the same or slightly lesser or greater K/D with the same commendations completetiona s you...would be an obvious good choice.

 

Also keep in mind that everyone has off days, on days and plays with a unique style that may or may not present any certain player with a challenge. Some people are better with certain weapons and play better on certain map types. Are you seriously asking for the developer to include over 100 comparative choice algorithims to help you find the absolute perfect matchup?

 

And to touch on true skill....I can recal hundreds of times in Halo 3 and Halo 2's ranking system where I would go against people of my same skill level and either get demolished or win out without so much as a whimper. To put it bluntly, no ranking system is perfect or anywhere near perfect. there are always flaws and this community will always do exactly what it does best over any other....constantly flame and complain that everything needs to be fixed. Settle and be happy with what you paid for.

 

 

agreed

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On a side note, bragging about what level you actually are in any game only shows you need to get in touch with reality and the outdoors a little more. Seriously people, the rank system in halo 3 was flawed to the max. Shall i pull out statistic data and game tags to prove it? Bottom line is, the person who plays the most and has the better K/D and objective score is quite obviously in any type of stat system, the superior player. You don't need a true skill level system to prove your better.

 

And BTW, if anyone ever bothered to go thru the stats of lobby matchmaking players, and test in an isolated programming environment, a few simple algorithims containing said stat data, you would find that the "multiplayer" only commendations along with K/D is used to measure you and pair you up with comprable opponents. Stands to reason that in a multiplayer setting, anyone with the same or slightly lesser or greater K/D with the same commendations completetiona s you...would be an obvious good choice.

 

Also keep in mind that everyone has off days, on days and plays with a unique style that may or may not present any certain player with a challenge. Some people are better with certain weapons and play better on certain map types. Are you seriously asking for the developer to include over 100 comparative choice algorithims to help you find the absolute perfect matchup?

 

And to touch on true skill....I can recal hundreds of times in Halo 3 and Halo 2's ranking system where I would go against people of my same skill level and either get demolished or win out without so much as a whimper. To put it bluntly, no ranking system is perfect or anywhere near perfect. there are always flaws and this community will always do exactly what it does best over any other....constantly flame and complain that everything needs to be fixed. Settle and be happy with what you paid for.

 

Agree

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  • 3 weeks later...

I think they should have a "vote to forfeit" button in the menu. How this would work is, if for some reason you are outnumbered or outskilled, you select this option and it lets the other players on your team know you have. Then, if the rest of them vote to forfeit, the game is ended with the other team winning, without anyone having to quit.

 

Benefits of this:

1. Gives people the ability to end games they cannot possibly win, without banning them.

2. Encourages players not to quit out, and instead take a loss.

3. Prevents boosting off of uneven teams.

 

Possible "side effects":

1. People will forfeit even when they are not in an uneven team.

2. Getting paired with afk members would make this feature impossible to use, forcing the player to quit to end the game instead.

3. Will affect k/d ratios (instead of going way negative, the walk away with fewer deaths, and the opposite for the other team).

 

That's the best I can come up with in my current inebriated state. Thank the maker for Google Chrome Spell Check. :D

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  • 2 weeks later...

I'm going to have to agree with peanut. Getting a temp ban due to leaving some games is a rather stupid idea, i would much rather lose some exp/rank then getting a temp ban because in the time that i am temp banned/probation i can earn that rank back. It's stupid because i have been temp banned twice now for leave games when i keep getting put in the same game as boosters/glitchers, i simply don't tolerate that kind of playing and i refuse to play with them yet i don't feel its right to be punished for refusing to play with cheaters. Other then the temp ban i have no problem with reach.

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every halo has a penalty for quitting, why won't this one?

 

 

also, i really hope so, as you said, rank these days just shows how much you've played, not how good you are.

 

I don't know about the Xbox version, but the PC version of Combat Evolved has NO penalty for quitting.

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That's probably because thye didn't have the mechanics at the time to implement a system of quitting and punishment.

 

Good, because penalizing someone by quitting with a temp ban is ridiculous. Like i said in the previous post if it was just exp/level loss i'd be much more pleased with it. At least in the time that i would be temp banned on reach i could gain that level and exp in a match that i was enjoying.

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Good, because penalizing someone by quitting with a temp ban is ridiculous. Like i said in the previous post if it was just exp/level loss i'd be much more pleased with it. At least in the time that i would be temp banned on reach i could gain that level and exp in a match that i was enjoying.

Thing is though, I am tired of all of my teammates quitting out on me. In games like Team SWAT, it doesn't matter to me if they do because everyone is one-shot and team-shooting doesn't come into play. However, in games like team snipers, team slayer, and BTB having teammates who are playing (whether they are average or great or crappy) is important because being near them prevents all of the players of an opposing team ganging up on you. If you start a game and something comes up, I understand you quitting, but that is not the case with most people who quit. The proof is in the sheer number of people who ARE quitting.

 

I haven't played a single game tonight where I haven't had at least one team member quit out on me. I have quit 3 games since the day Reach came out (and yes, I've been playing it since literally 25 minutes after it hit shelves). The only reason I quit is because my connection was so terrible that I couldn't play. I don't quit out just because I am losing, or because it's not the map I wanted, or because I'm a big sissy who shouldn't even HAVE an FPS game let alone play online like most quitters out there.

 

People who **** their team over by quitting deserve to be banned. We had a term for that in the marines. "Blue Falcon". A.K.A. Buddy ****er. They should be banned a lot longer than they have been. 10 minutes? That's a joke. That's the length of ONE average multiplayer game.

 

That said, I agree there should be a forfeit button (so that those who suffer from their team quitting don't have to suffer a ban themselves) and that lag shouldn't count towards a quit ban. However, a rank/exp punishment is not severe enough for those select many who quit because they are mad or for the "lulz". If you KNOW that you are going to be busy in a few minutes, then play campaign. There is no excuse from receiving a quit-ban if you are actually pressing the quit button.

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Thing is though, I am tired of all of my teammates quitting out on me. In games like Team SWAT, it doesn't matter to me if they do because everyone is one-shot and team-shooting doesn't come into play. However, in games like team snipers, team slayer, and BTB having teammates who are playing (whether they are average or great or crappy) is important because being near them prevents all of the players of an opposing team ganging up on you. If you start a game and something comes up, I understand you quitting, but that is not the case with most people who quit. The proof is in the sheer number of people who ARE quitting.

 

I haven't played a single game tonight where I haven't had at least one team member quit out on me. I have quit 3 games since the day Reach came out (and yes, I've been playing it since literally 25 minutes after it hit shelves). The only reason I quit is because my connection was so terrible that I couldn't play. I don't quit out just because I am losing, or because it's not the map I wanted, or because I'm a big sissy who shouldn't even HAVE an FPS game let alone play online like most quitters out there.

 

People who **** their team over by quitting deserve to be banned. We had a term for that in the marines. "Blue Falcon". A.K.A. Buddy ****er. They should be banned a lot longer than they have been. 10 minutes? That's a joke. That's the length of ONE average multiplayer game.

 

That said, I agree there should be a forfeit button (so that those who suffer from their team quitting don't have to suffer a ban themselves) and that lag shouldn't count towards a quit ban. However, a rank/exp punishment is not severe enough for those select many who quit because they are mad or for the "lulz". If you KNOW that you are going to be busy in a few minutes, then play campaign. There is no excuse from receiving a quit-ban if you are actually pressing the quit button.

 

Yes the ones who quit without good reason should be banned, but to hell if i deserve to be banned for leaving a match with boosters/glitchers. I don't leave a match unless it's due to someone glitching, boosting or i absolutely can't stay in the match due to life issues here at home. But punishing the ones who refuse to play with cheaters is stupid. 343, Bungie or whoever needs to develop a better punishment system in the future that weeds out such things. Or at least bring back the deranking punishment from halo 3. Also, if bungie had made the temp ban longer, you can believe me that all my halo discs would become firepit material.

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Yes the ones who quit without good reason should be banned, but to hell if i deserve to be banned for leaving a match with boosters/glitchers. I don't leave a match unless it's due to someone glitching, boosting or i absolutely can't stay in the match due to life issues here at home. But punishing the ones who refuse to play with cheaters is stupid. 343, Bungie or whoever needs to develop a better punishment system in the future that weeds out such things. Or at least bring back the deranking punishment from halo 3. Also, if bungie had made the temp ban longer, you can believe me that all my halo discs would become firepit material.

There are so few people who actually know how to use glitches (other than superstrafe, which isn't even really a glitch, just something in the game that the game doesn't teach you about) that to get a quit-ban from quitting out of games with people who are legitimately cheating is ridiculous. As far as afkers go, they get banned pretty quickly these days. If you want to not get quit-banned, the solution is simple. Do. Not. Quit.

 

If you are playing against people who are legit and you think they are cheating because you are having an off game, then quitting out of the game ruins it for them. As I said earlier, quitting a game because you are mad about how it is going is not a valid reason. If you are having trouble with people "boosting" then finish the game and report them for cheating. Quitting never solves anything. If you see someone who actually IS modding (if they fire a DMR like it's a AR, or if their jump is impossibly high, or other indicators of actual cheating) then finish the game and report them as well. Otherwise, you get a quit-ban and they get to cheat more. Be careful about who you report, because half of the "impossible" shots are due to lag, and you were probably in a different place on their screen than your screen. Also, bear in mind that theater mode shows you YOUR perspective of the game, rather than the other guys.

 

Point is, if you quit enough to rate a ban, then you deserve it. There isn't even an "I didn't know" excuse, because it constantly tells you about quit bans. The majority of quitters are just trolls or BKs, and there isn't a significant amount of people who do not deserve their 10 minute bans to lessen the punishment.

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Like i said, glitchers and cheaters are the ONLY reason i leave games and that does not include if i am having an "off day". I'm smart enough to know the difference between me having a bad day, and as for the glitchers go i speaking of certain kinds of people. But i am not here to argue the fact of it, the whole temp ban for any one leaving a game is stupid. Deranking sure, i would take that no problem because i could turn right around and gain that back. But being temp banned and then having a probation is ridiculous and anyone that believes otherwise has some mental issues imo.

 

Not all of us leave games to make it unfair for the others, but i simply refuse to play with those who are boosting and glitching (and a lot more people glitch then you seem to believe). So, as i said if 343 implements the temp ban for leaving in halo 4 i will more then likely waste my money on something else other then halo 4.

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Which is what people wanted at the time, but, technology has involved and people's demands have evolved.

 

It's the truth. If you would have asked someone back when like, the NES came out, if they thought it was possible to play with a friend on the other side of the world, he would have laughed in your face.

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The problem with temp bans is it discourages people from playing at all. Instead of waiting the allotted time theyll just boot up another game. Thats why the deranking system should return, it offers a good trade off for leaving games and also creates a way to make it up. It encourages players to keep playing but gives a good reason to complete each game.

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The problem with temp bans is it discourages people from playing at all. Instead of waiting the allotted time theyll just boot up another game. Thats why the deranking system should return, it offers a good trade off for leaving games and also creates a way to make it up. It encourages players to keep playing but gives a good reason to complete each game.

The reason they did away with the deranking system is because people would do it intentionally to create booster accounts. They couldn't find a way to fix this, so they did away with the system entirely.
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  • 2 weeks later...

Halo:Reach does have a skill system, it's Arena. It does a very accurate job of determining a players skill, however it's just not a very popular playlist... I haven't even ever taken the time to actually play arena enough to get a rating, but I know that people that do play it enough do get matched up with players with a very close skill set compared to themselves ;)

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