PureNomad Posted December 19, 2011 Report Share Posted December 19, 2011 One change I'd really like to see included with 4 is a more scaled co-op mode, maybe even include the odd extra ai enemy that requires teamwork to beat. I guess it'd be like an hunter but much tougher so one player would need to attract its attention while the other attacks from behind. I'm thinking of something along the lines of the Crawmarax encounter in Borderlands which was next to impossible to beat on 2nd playthrough solo depending on the class you picked. Maybe even create an whole level exclusive to co-op where one member would have to clear respawning enemy while the other player runs through to activate spawn stopping terminals. Or a Maw like level that would be impossible without a team mate on the hog, wraith or scorpion. Quote Link to comment Share on other sites More sharing options...
X H3LL JUMPER X Posted December 19, 2011 Report Share Posted December 19, 2011 Scaling campaign would be good, but not sure on those other ideas 1 Quote Link to comment Share on other sites More sharing options...
shred1894 Posted December 22, 2011 Report Share Posted December 22, 2011 so, more enemies to match more players, so like 150% enemies for 2 players, 200% for 3 players, 100% for 1 player 250% for 4 players? or something like that? Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted December 23, 2011 Report Share Posted December 23, 2011 That's already in use for Reach - as an example, the Elite Ultras and Majors you encounter on Winter Contingency, right before you take control of the first flatbed truck, can turn into Generals if you're playing Co-Op. It happens for most of the game's set pieces. Everyone seemed happy about that, so it'll probably carry over into the next game. I would like to see enemies come in larger groups instead of just ranking up dependant on number of players. I suppose whether or not that happens is based more on engine limitations: it's easier for the game to create and control five Elite Generals than it is for twelve Elite Majors, even with reduced individual intelligence and model complexity (assuming of course that the models are indeed less complex). Quote Link to comment Share on other sites More sharing options...
Unease Peanut Posted December 23, 2011 Report Share Posted December 23, 2011 I agree with some parts. I would like a tougher campaign on Co-Op but not something that is exclusively Co-op. But I like the idea of larger numbers and higher ranks and that stuff Quote Link to comment Share on other sites More sharing options...
Archon Posted December 23, 2011 Report Share Posted December 23, 2011 Tougher Campaign. I Agree with. I've been through the Reach Campaign without dying a single time on my other profile, which I no longer have access to because it was hacked... amazingly. I don't even know how it happened. But at any rate, I desire a harder campaign. One like Gears of War 3 where I actually die on occassion. Quote Link to comment Share on other sites More sharing options...
Victory Element Posted August 15, 2012 Report Share Posted August 15, 2012 the co-op has does seem a bit too easy for me. I think increasing the enemy's numbers will make them more effective than increasing their rank Quote Link to comment Share on other sites More sharing options...
SykoWolf Posted August 15, 2012 Report Share Posted August 15, 2012 They wouldn't use different missions for Co-Op it would disrupt the story, as for scaling, im all for the idea, but only if they just increase the rank of the units you fight like in Halo:Reach Quote Link to comment Share on other sites More sharing options...
The Director Posted August 15, 2012 Report Share Posted August 15, 2012 I think what they should do with Halo 5 is have a coop campaign that's completely separate from the main campaign. Like Spartan Ops, but a whole different story set during the same time as campaign. Quote Link to comment Share on other sites More sharing options...
Sikslik7 Posted August 15, 2012 Report Share Posted August 15, 2012 If you really want a good Co-op campaign, I'd suggest that spartan ops will be the thing for you. Quote Link to comment Share on other sites More sharing options...
SykoWolf Posted August 16, 2012 Report Share Posted August 16, 2012 I think what they should do with Halo 5 is have a coop campaign that's completely separate from the main campaign. Like Spartan Ops, but a whole different story set during the same time as campaign. I suppose so, but only if it is split screen co-op, not just something online. But yeah, good idea Quote Link to comment Share on other sites More sharing options...
EliteSniper Posted August 16, 2012 Report Share Posted August 16, 2012 I saw on waypoint that there will not be a 4-player campaign but 3-player. Maybe because Blue team are only 2 spartans? Quote Link to comment Share on other sites More sharing options...
Wes Stone501 Posted August 19, 2012 Report Share Posted August 19, 2012 One change I'd really like to see included with 4 is a more scaled co-op mode, maybe even include the odd extra ai enemy that requires teamwork to beat. I guess it'd be like an hunter but much tougher so one player would need to attract its attention while the other attacks from behind. I'm thinking of something along the lines of the Crawmarax encounter in Borderlands which was next to impossible to beat on 2nd playthrough solo depending on the class you picked. Maybe even create an whole level exclusive to co-op where one member would have to clear respawning enemy while the other player runs through to activate spawn stopping terminals. Or a Maw like level that would be impossible without a team mate on the hog, wraith or scorpion. I've heard that they do make the game harder depending on how many players are playing (in previous halos) but nothing of which you speak. Sounds like something that should be done for spartan ops. Quote Link to comment Share on other sites More sharing options...
WonderWombat Posted August 19, 2012 Report Share Posted August 19, 2012 That's already in use for Reach - as an example, the Elite Ultras and Majors you encounter on Winter Contingency, right before you take control of the first flatbed truck, can turn into Generals if you're playing Co-Op. It happens for most of the game's set pieces. Everyone seemed happy about that, so it'll probably carry over into the next game. Also if you die a lot by them they scale down slightly. I've seen three ultras turn into a minor, a major, and an ultra. Quote Link to comment Share on other sites More sharing options...
A Fhaol Bhig Posted August 19, 2012 Report Share Posted August 19, 2012 I'd prefer for them to actually work on being able to play the Co-op without the insane lag first. Quote Link to comment Share on other sites More sharing options...
Ryu♥Hayabusa Posted August 19, 2012 Report Share Posted August 19, 2012 I saw on waypoint that there will not be a 4-player campaign but 3-player. Maybe because Blue team are only 2 spartans? Are you sure? I have seen nothing but 4 player co-op campaign. Quote Link to comment Share on other sites More sharing options...
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