TheCrazyMirror Posted January 7, 2012 Report Share Posted January 7, 2012 Halo 4. New ideas, new "start". I´d always had a dream of that you would be able to place out enemys (brutes, elites, spartans.) So if you were not online you could play custom games with other without being online! Please reply, so everyone can see this. We may do this or else we dream on... Quote Link to comment Share on other sites More sharing options...
Lolmenade Posted January 7, 2012 Report Share Posted January 7, 2012 This has been asked for ever since Forge was introduced to Halo 3. I doubt it will be implemented. Who knows, we'll just have to wait and see. Quote Link to comment Share on other sites More sharing options...
John-117 Posted January 8, 2012 Report Share Posted January 8, 2012 It will likely not be implemented due to time to place spawns, paths, AI, weapon pick ups, dialogue, etc.... Quote Link to comment Share on other sites More sharing options...
Tesseract Posted January 8, 2012 Report Share Posted January 8, 2012 Won't happen. Of all the the hundreds of threads that contain this request, they all have a guy named Twin Reaper explaining why it is very unlikely it will be implemented. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted January 8, 2012 Report Share Posted January 8, 2012 Thanks for that Tesseract. To touch on what Joh stated above you, he has the correct learning path of understanding how exactly AI works. Placing AI via spawns is not the problem. The problem is, Forge works by editing the scenario file. this means that we have to have all available AI tags that goe with each AI biped. On top of that, zones, squads, commands and pathfinding need to placed or created to go with each AI. squads and zones are scripted commands, which means we would either have to be given the core spawn zones and squads, or have to be given the method to create them. Creating AI tags would require a full HEK, which will not run on a console. They can however release a PC HEK that has the proper AIP and connection protocols to allow real-time editing Touching back on the Ai itself, scripts have to be written then compiled by tool, then set in the scenario file to go with the proper biped or AI characters. None of this ever likely to happen, as the last time we even got a chance to mess with full AI resources, was with Halo 1's HEK. It's been about 8 eyars since that HEK was given out, and we have had nothing since. You can't even count Halo 2's HEK, since we at H2MT had to find a dll mod to play certain content, and it took 3PO a while to re-write some of the HEK code to allow editing and creation of certain tags. 1 Quote Link to comment Share on other sites More sharing options...
fartinspartanll Posted January 17, 2012 Report Share Posted January 17, 2012 please i want it Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.