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The most unique suggestions for Halo 4


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Before I start I just want to say these are suggestions.

 

 

- Heres what needs to go down. Halo 2 had the BEST maps in Halo, my favorite was Waterworks

 

- "Plazmaburst" type flailing? If you dont know it google the game and play it. I'm saying, in the deliver of hope trailer,

there were explosions, and people FLEW around after they blew up,

not go an inch in the air and act like nothing happened. Im not saying go full out, and make people fly in different directions,

Im saying add 1st/3rd/enemy eye animations for when an explosion happens, (maybe when you blow up, you fly back, hit the ground,

QUICKLY look up, stand up with one hand, aim/shoot with the other, (yes its that still works with a shotgun or a rocket launcher, they are that

intense) then when they are up they can return to normal action.

 

- Do not throw the covenant to the curb. I know you guys are going hard on forerunner stuff, but there should be some covenant link to that,

rather than the covenant just equal to the spartans in the campaign.

 

- Do not de-centralize the maps. Boneyard, in my thought, was a waste. Half of the map is not used, maybe a little bit for invasion,

but thats it. The middle of the map should be the biggest action point, rather than the sides. same goes for spire.

 

- Add more little bitlets. For one, like in Halo 2 I believe, you could open the gate in zanzibar. I just want these small perks to be a big part

of matchmaking, (Say for headlong, someone should be able to operate the crane, to move the platform and the metal 7x1. And maybe turn off and

on the air lifts?)

 

- Forge needs: This is a list :D

 

- More forge objects, with different types of material (Human, covenant, forerunner, and games like a checker board 5x5 or something?)

 

- Forge wiring. Again, I'm relating this to plazma burst. You can make maps in plazma burst 2, and you can make gates wired to different switches.

(Kind of like teleporters). So you can wire five gates, onto one button, so when the button is activated, those five gates will go to their

destination.

NOTE: Im not trying to make this game sound like plazma burst. I know what halo is, and I'm trying to stay true to that thought.

 

- AI spawns in forge. basically says it all.

 

- Human vehicles, like trucks, cars, crashed cars, cars on fire, and so on.

 

- Placeable dead bodies, and ALSO a way to place your current players dead body.

 

- Phantoms, and pelicans, MAYBE, scarabs.

 

- A MUCH larger variety for turrets. (like the shade turret type ones, not the simple machine guns.)

 

- Landscape editor. Ability to place land chunks, and form them. To form one you'd go it your menu, and using a 1x1x1 grid that appers on the

map, you edit a square land mass. Then, after you are done, you click a button that says furnish, and you can choose what style you want, how

boxed, or smooth the landscape should look, and the type of biome, (snowy, tundra, desert, green great grass, old ragity poo grass xD.) You could

fix all that up, or click randomize. Then there should be an option called, battle worn. Enabling it, would make the area look like a battle has

already taken place, (fires, grey grass, and craters.).

 

- Weather. They said they were going to add that in reach, but didnt have enough time.

 

- Forgeworld Biomes. Or maybe just different types of forgeworld maps.

 

*MUST* - Firefight forging. The ability to choose, what side you are defending, (like the spartans are invading the elites, OR THE FLOOD!!! :o),

where the drop ship comes down/enemy spawns. The rest are just basic forge things like weapon placement and vehicles.

 

- Forgeworld should have an option where you would click and drag (select) all your objects, and move them as one.

 

- Ability to "phase" objects infront of the the others. For example, putting a tunnel underground, you would have to phase it infront.

 

-Time. Either presets of times, or you can choose a day/night cycle.

 

- Map needs to be high, and wide.

 

- Dynamic shadows. For when you place a piece, it shows the shadow, according to the suns position. And if there is a day and night cycle, there should be dynamic shadows.

 

- Covenant armory

 

- MAYBE a flood armory, for certain infection gametypes?

 

- Fix the armory. The armory now, lets you add MINIMAL attachments to helmets. I want to see an actual difference in the player.

 

- Tons of items in the armory. Like tons. enough, to make it that you are a unique player.

 

- Remember these are suggestions, I'm not saying I'm gonna rage quit, and never play Halo again. I'm saying these are nice features to have, and

I think since you are running it on the same engine, some of these are a big NO! But I'm pretty sure fire fight forging, forge wiring, and

the landscape editor, should still be able to work. Thank you for reading this. :D

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i want them to keep what i call "halo physics" for example when your playing matchmaking and your driving the warthog and it gets hit with and explosive and it spins uncontrollably and if you get out of it you go flying into the air or if a crate fell on you softly you would fly across the map has any of those thing ever happened to any one?

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landscape editor would be VERY complicated to put in with all the graphics plus memory limit issues,and firefight forging maybe,people can find plenty of ways to boost(if there are going to be ranks)but everything else sounds great. I would love to make a map with rain like a swamp of some sort, or a map covered in snow and a map covered in FIRE!!!!

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i want them to keep what i call "halo physics" for example when your playing matchmaking and your driving the warthog and it gets hit with and explosive and it spins uncontrollably and if you get out of it you go flying into the air or if a crate fell on you softly you would fly across the map has any of those thing ever happened to any one?

 

I agree. I do want those great wtf moments. :D

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  • 3 weeks later...
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i really like the idea of bombs and explosions (not grenades though) knocking you down. sounds cinematic and epic. and bring back the gate swiches as well!

Yeah they're barrels of fun. And if some one blows you up, hard enough, and the chance you survive, you'll flail away so they'll be like where the fa did they go?

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If the elites would happen to be in the campaign on chiefs side. I don't want them to be like they were in halo 3 where they just shoot and throw grenades every once in a while. I want them to be EPIC. Come down and destroy forerunners like the bosses they are.

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To get the full idea start reading from the very bottom.

 

Attacking arrival in drop pods from space? Only players that are real survive yet they can still randomly be damaged and shaken by anti air? Pod doors ejection can hurt covenent?

 

Br's bolt could be blurry, it needs to move or look like its moving.

 

During firefight, there should also sometimes randomly be covenant ships attacking with air raid sirens while still fighting remaining covenant.

 

With the fire fight and anti air turrets, if there could also be spartan attacks as viewed from the ship, attacking covenent fortified positions. For spartans defending it would be awesome if the turrets have as many rounds expelled as possible, quad quad fifties. Expelling ferocious amounts of fire at covenent dropships with proposterous smoke and sound.

 

A new heavy weapon with moving barrel would be good, change it up? Especially also with the other firefight weapons. Quad barrel sky aimed air burst artillery included. Would be so crazy. Shock and awe. All with different sounds, quad fifty vvvvvv. Quad gauss boom boom boom boom, Quad anti air artillary with airburst, dm dm dm dm crackle crackle crackle crackle(air burst).

 

Coveneant aircraft need retrofit's, multiply their weapons and rate of fire by 5? Some ships crash landing?

 

All anti air turrets automatic yet player usable for swarms of support banshees? When the quads or duals are used weapons on the first person system used have triggers and bumpers individual fire control with double tap air burst?

 

As for the amount of ammo, everyone has died, last survivors, lots of ammo?

 

Spartan support recovery firefight? Attacking a base taken over by covenent? Could be the same base, gotta take it over in the beginning?

 

 

Offline firefight team mates, steven hawkin, Cortana controlling a cyborg, and the elite from Halo 2 and 3?

 

Runs on games for windows?

 

Throw an empty weapon at an enemy and damage them?

  • More background battles in outdoor multiplayer maps?

  • Turrets from firefight can destroy a few random covenent vessels?

  • Covenant usable removable from the ground electric shields? with different secondary?

  • Decompression would be an explosion?

  • Higher btb multiplayer count?

  • Not the tank or aircraft, or any new vehicles that arent open?

  • Dual snipes as passenger? Any one weapon when driving most vehicles?

  • Can drive a ghost with one hand and minigun, nade launcher, or gauss canon in first person?

  • Actual usable mech? With first person usable and customizable for game nade launchers, gauss canons, mini guns?

  • Btb dual space ship battle able to teleport to random non teleporter protected ship locations. Space ship verse space platform also? Can still walk and jump outside of space ships?

  • Ground burrowing and flying covenent?

  • Warthogs and all vehicles except the tank peel out if you hold down the gas to much?

  • Gauss removable and also forgable as land based?

  • Grenade launcher/ dual grenade launcher warthog, Grenade launcher turret should also be planted or removable from vehicles. Geese have available turrets?

  • Maps with emergency lighting and fire suppression systems?

  • Capability to pick something up and throw it making a noise or causing some damage?

  • Individual planted turret, driver, look sensitivity settings?

  • Carried turret first person passenger usable?

  • Of course dual miniguns.

  • Dual individual firing gauss hog or minigun/ gauss warthog with non removable weapons, that also zoom and are first person?

  • Viewable ammo and heat sensor display when carrying?

  • Could have bottom support part that connects mid barrel. on turret?

  • New big creatures would also need to be really scary, worst case scenario.

  • Warthog and other vehicles probably have lots of added stuff with first person like shooting while driving, and turn onable headlights, turnsignals, hazard lights, honking?

  • Turrets capable of zoom on a hog, the ground or being carried?

  • And crouch stabalized for no crosshair movement unless reloading?

  • I know I already said taking a turret from a warthog. Could a turret respawn on a warthog? Of course turret first person even when torn out. Would have to hold it differently.

  • Turrets really should be faster firing with audio to match. Vulcan minigun fast.

  • Out of everyone playing, realtime number, with percentage number.

  • World rank would be average selected gametype playing capability.

  • One or two new big space lizards or brutes? Ultra scary future. They have evolved?

  • World rank number and opponents defeted medal rank?

  • Spawn or predetermined picture for forged maps select?

  • Matchmaking joinable random customs.

  • Needs to have AI capability testing maps, with joinable customs.

  • Capability to use google earth maps?

  • Changing weapons spree multiplier and medals?.

  • Also capability to turn off duals.

  • Dual rotary nade launchers would be crazy.

  • I already say ammo pick ups?

  • Put some rounds down range.

  • Dang, dual non zooming snipes.

  • Dual railguns.

  • Druel also, gotta have blood and snot dripping off the nostrel breathing tube, bloodshot eyes. Everything should have glow in the dark bloodshot yellow eyes with blood, snot, and druel.
  • Maybe some dried blood on the tube yes?

  • I know I have said alot, thanks for making this game, but please also only have the breathing tube in the grunts nose without any sort of cover, In space materials would be scarce and it would make it even scarier.

  • Also the capability to turn off auto aim, and off for competittive gametype gameplay.

  • Or not, depending on the swiftness of the action. Real time, please none of that slow motion stuff.

  • Any covenent with grenade punch to face should also be ferociously trying to gnaw off hand.

  • Anti aircraft turrets should go under ground, not be destroyed, could have a needed to be defended position or not. Definetly gotta have working security cameras and television screens, the fortified positions as elaberate bunkers as possible? With flickering moving lights and some cracks/ driping puddles, could even be some actual space caves with glowing stuff and under water hidden escape route? Covenent still have weapons, yet some do not, those are the ones to be feared?

  • Before they are even viewable or start firing there should be Audio voice, lights, and siren warnings. All some chicks voice we have detected a anomally in sector delta tango oscar, warning warning warning, voice cuts out, sirens and lights start going off. Gotta have the standard military air raid siren, maybe some Ai turrets firing back at the ship and being destroyed.

  • Yep, bottomline, Chiefs been frozen, things have gotten out of hand, it needs to be completely realistic, gritty, clean and fast, with multi settings hardcore multiplayer and artificial intelligence gamemodes, plus staggering amounts of offline AI strategy and killing gameplay. By gritty I mean the FCC is going to need barfbags, and Walmart is going to need ID. Multi cd's if needed? Also having the most blood curdling screams that arent repetitive, if someone is being dragged off by a brute or elite sound like it? Planting a knife in the ground to slow down getting dragged off if possible? With landing alien vessels sometimes still? Only it wouldnt be all peacefull, covenent putting coverfire on spartans as soon as they start arriving, remember rabid, Air raid sirens and rotating lights? With Pa system warnings?

  • Sorry, thanks, I probably should have made a list in microsoft word and add4ed it to the forums, I dont know if they even read them. I might make a complete list of things I would like to see, and that would also be benificial for everyone. I think if all of this stuff was added, and ran smoothly/looked good with a flow, this would easily be the greatest selling game of all time. I shall stop talking unless I think of anything else, Acid poo throwing plood drueling rabid chimp brutes for the win. Mal neurished and very scary. Open wounds, Yes space pox/ leaperousy? missing mandables? Remember they had to bump down the flood, no more of that, this is space survival. They want gore, they shall have all the gore they will ever need. I could make a full and complete list but only if someone would read it and provide insight.

  • With dialogue from the covenent as snarling and anti chief as possible, all you cannot win demon, psychological warfare, english and covenent dialect. Really gotta have brutes throwing acidic poop and dragging people off into the shadows, they can be shot and captives freed.

  • Double giant controllable ships, Btb coagish space battle map, with the ships large enough for slayer ffa matches?

  • Wth gorilla sounds, sprinting on all fours. drueling covered in blood. Giant teeth and glowing eyes?

  • Elites slimy and scary, brutes rabid chimp rage? Im talking carazy, gotta have rabid brute reinforcements, tearing faces off of people, possibly throwing feces?

  • When out of ammo uses weapon as a club or you can throw it to finish off an enemy?

  • Weapons when empty also have the lever stay back? More rounds per second for minigun turrets? Vulcan minigun rate of fire with lots of tracers? Lots of smoke and fire for everything?

  • Grenade face plant push should be one inch punch not kick with explosive decompression and backwards stumble when fist leaves visor. Rabbid Grunts with face plant should be picked up with one arm, punted and explode in the air. Hear light scuba breathing from chief and other players?

  • When standing the weapons should only move enough for the crosshair to move a half a millimeter, none at all when crouched.

  • Teammates -non decompressed can have there helmet knocked on to bring them back to life? Continued view from visor till respawn including weapons crosshairs?

  • Decompression mess can cause inabillity to see, but only medium for the person fighting or grenading?

  • Punching nade through a visor should result in medium spray on chiefs visor.

  • Image of bullets with line through them and a digital reload clock onboard the weapons with capability? Including a green light for a chambered round or a red light for non, at different locations? Jam rarely sometimes and have to reload?

  • Weapons onboard count displays different stuff when reloading, ammo low or out of ammo?

  • Capable of having only the weapon and crosshairs viewable?

  • Yes, free multiplayer and still having offline multiplayer bots.

  • Punch a nade into and push covenent, even when a hostage? Knives handle a fresh bone with pieces left on it? Can hold knife with blade up or down? Left or right?

  • Clans, free online multiplayer, free unlimited time video uploads to Youtube with a linked account? Capable of advertisement revenue on Youtube?

  • Flip the bird, without weapon can double flip the bird.If you can take a hostage, tear off helemt for decompression, can use helmet as a weapon or punt it? Decompression leave a mess? Chief and weapons can get bloody? Gotta wipe off visor shake the blood off of a gun. Jumping and landing clean Chief? Leaves a trail for teammates. Names for teammates only show up when shooting, getting shot, or looking at an enemy, can hold a button and spot an enemy for teammates, pause menu have a map with all current vehicles, weapons and ammo, radar should still have only dots.When throwing a grenade gotta prep it frags baked? Or put the pin back. If held too long nade dropped no damage? Can punch nade in opponents helmet and push em when close and aiming at visor? Nothing left? Points for combo fighting moves? Last one crazy finishing move? Lots of them flying far or decompression?
  • Able sprint punt an opponent, it would be noisy. Opponent would go flying? Can do fist bump good goal, point with hand?

  • Sword can take limbs with almost Instant death unless its knocked away with melee. Last headshot breaks helmets glass, Lots of spray and nothing left in the helmet, explosive decompression. When standing still more boredom moves, cleans visor sometimes? Knocks on helmet?

  • At least ten different fast melee moves, Fighting should have melee button twice or melee button then different set of buttons for achieved move. Weaponless hand to hand combat or knife, with fighting moves, able to dissarm an opponent. Able to give hand signals? Able to do standard known knife and hand to hand fighting moves? Covenent ai can have all limbs shot or taken off of course they can also be faught hand to hand? Chief jumping on an enemy can hurt or kill them?

  • More moving stuff on maps with strategic interactive environments.

  • Covenents eyes should glow. Added to their rabid and skinny unnourished state, drueling, covered in blood sometimes. Also capable to use a human shield and the person captured respawns.

  • Changeable weather/ addable civilian and military destroyed or intact and drivable vehicles in forge? Hoverdoo with mounted mini gun? Turrets removable from vehicles? Multiplayer flashlights and night missions. Flashlights wont blind, they will light a good amount of area probably 50 yards. No night vision. Slight eery lights from suit. Like hazard lights that blink when sprinting? D pad car turn signals?

  • Changeable left/ right handed weapons anytime on the fly during a match. Everything on the weapons ambidextrous.

  • Stretchable stuff in forge?

  • Can you pit maneuver warthogs?

  • Suppressers for almost all of the weapons making you invisible to radar but they would add more needed shots. Does it play on kinect?
  • Gotta hold crouch to stand in hardcore mode.

  • Please add urban multiplayer maps with destroyable lights?

  • Plead make it so the bolt on the br moves, it wasnt moving in the video. If you add the projected impact moving crosshairs master chief should chill and not move the weapon so much.

  • Please add a starting only crouch creeping death hardcore competition mode.Thanks for adding first person warthog driving, can a mode only have first person view vehicles and turrets?

  • Also Halo 1 didnt have duels, could have settings changeable duel welds. Dang my previous comment got messed up, halo 2 was with Rockstar games, Halo 4 should borrow some Unreal Artificial intelligence, Ive read software and 3d are shared sometimes in the gaming industry.

  • Flashlight without night vision for non distance weapons and scarier elites please, gotta have more druel and blood, Jurassic Park style.
     
    Dang and Call of duty is making a future game, I suggest revert to Halo 2 style only instead of Rockstar, Unreal. Ive played against someone during Halo 2 that had an unreal ai mod. Gotta have offline ai, unreal has ai programs, no sense in starting from scratch and being selfish.

  • Gotta have offline multiplayer even if it requires two disks.

  • Of course I mean the cross hairs not only moving when sprinting, The crosshairs should be to the effect of a lazer sight, only instead of giving away chiefs position they show realtime direction of the barrel. Even when standing still the cross hairs should have moved with the weapon. Other than that it looks really good. Seriously gotta have moving crosshairs, cant have em dissapear. Think apache attack heli, only instead of head moving the weapon the weapon moves the crosshairs on the hud, it makes sense and would make it alot more interesting. Thanks for making Halo 4, please think about this.
  • Security cameras/ tv's addable to bases if its possible.

  • Realtime spectator mode for multiplayer matches (like tv)if it's possible.

  • Please make it so the crosshairs move when the weapon moves without bloom? Gotta have either non moving weapon or moving crosshairs for realism, plus it would make it ultra crazy, helmet already blinks and stuff, cross hairs wouldnt move that much, shows chief where the weapon is pointed. Tv is the helmets visor. Plus flood fight and urban invasion maps. Other than that good job it looks awesome. I bet that was a forged map in the video?

  • Fightable multiplayer or firefight ai to forging. Wouldnt even need recordable points.

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​I was skimming through your ideas and I saw place-able dead bodies and I honestly think that would be a good idea. It would be great for a Machinima and it would give everyone a feel of the map. Especially if you could customize the character. Like Spartans, Marines, Elites, Brutes, Forerunner, Grunts, etc. I also read some of your other ideas and they're really good.

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  • 3 months later...

Also vehicles having audible enemy lock on and weapons launch warnings, maybe cortanas voice. Plus weapons charging sounds for banshee bombs/ wraith tank, and any other vehicle with a timed weapon. Hawx style vehicle controls would be awesome. definetly gotta have suppresed pistol and gauss revolver. With duals and flashlights please. Gauss canon revolver single action?

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Some of those ideas are good, but many of them would be impossible to implement on the 360, such as dead bodies and the scarab.

It could possibly happen on the next xbox due to its increased power, but we will have to wait and see.

 

thats something that actually concerns me. The new xbox is going to have some powerfull software inside of it, so we are probably going to have to buy it at a very high price. Maybe instead of $300, it would end up like $600

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