anipopy Posted January 17, 2012 Report Share Posted January 17, 2012 Should there be amor abilities in Halo 4? I personally think the amor abilities ruined Reach and made it harder to kill your enemies. But what do you think, should there be amor abilities in Halo 4 or not? Quote Link to comment Share on other sites More sharing options...
InsaneBear Posted January 17, 2012 Report Share Posted January 17, 2012 Should there be amor abilities in Halo 4? I personally think the amor abilities ruined Reach and made it harder to kill your enemies. But what do you think, should there be amor abilities in Halo 4 or not? Theres a hundred other threads about this and the answer is no. Leave them to rot in halo reach. Leave them there forever. Quote Link to comment Share on other sites More sharing options...
SixWaysToSunday Posted January 17, 2012 Report Share Posted January 17, 2012 No, they should not return. Armor abilities COULD have been really cool. They COULD have made reach the best game ever. Instead, most of them slowed down the game and pissed off the players. I still get angry at bungie for screwing them up. 1 Quote Link to comment Share on other sites More sharing options...
Azaxx Posted January 18, 2012 Report Share Posted January 18, 2012 Armour could non offensive so instead of killing vehicles just bounce back or something funny, oh and active camo make it better Quote Link to comment Share on other sites More sharing options...
tool Posted January 18, 2012 Report Share Posted January 18, 2012 No, they ruined halo reach 1 Quote Link to comment Share on other sites More sharing options...
CandiBunni Posted January 18, 2012 Report Share Posted January 18, 2012 No, they ruined halo reach If you're going to say they ruined it, you could at least give some reasons why. I personally don't mind armour abilties. Halo has needed a sprinting feature for quite a while, and none of the abilties bother me all that much. They all have their advantages and disadvantages, and they also add some variety to the game. I would have preferred AAs besides sprint to be pickups, but I don't mind them being choices in the respawn menu either. Quote Link to comment Share on other sites More sharing options...
SixWaysToSunday Posted January 18, 2012 Report Share Posted January 18, 2012 If you're going to say they ruined it, you could at least give some reasons why. I personally don't mind armour abilties. I can do that for him: Sprint- Purpose: to increase the speed of the game. Result: people escape more often, spawn trapping is easier, game is slowed down, spartans are slowed. Armor Lock- Purpose: To allow people to survive against vehicles and power weapons. Result: Whenever a person is about to die, go into armor lock and delay or escape their death. Active Camp- Purpose: To allow steathly gameplay. Result: People camp flags and objectives in corners. People hide in corners to assassinate others. Jetpack- Purpose: To add another dimension to gun fights. Result: Added another dimension to fights. This one actually worked. Hologram- Purpose: To confuse the enemy and trap them. Result: Noobs are confused, good players shoot you anyway. Drop Shield- Purpose: To protect yourself and your teammates and heal yourself in combat. Result: when people are in trouble, players drop the shield and prolong their death. People also drop shields around objectives to camp and defend them. Evade- Purpose: To dodge bullets and give you an advantage in a firefight. Result: People in low health evade out of death. Gives crazy mobility across the map. Pro players choose it over all others because of the movement it allows. None of the abilities make it easy to kill others. None of them are offensive abilities. All of them cause reach to slow down, because it takes long to kill the users. Thats why they need to go, reach was already slow with bloom adding AAs makes the time to kill soooooooo long games last forever. 1 Quote Link to comment Share on other sites More sharing options...
InsaneBear Posted January 18, 2012 Report Share Posted January 18, 2012 If you're going to say they ruined it, you could at least give some reasons why. I personally don't mind armour abilties. Halo has needed a sprinting feature for quite a while, and none of the abilties bother me all that much. They all have their advantages and disadvantages, and they also add some variety to the game. I would have preferred AAs besides sprint to be pickups, but I don't mind them being choices in the respawn menu either. Halo does not need sprint! it never did. halo 2 player speed was fine. Quote Link to comment Share on other sites More sharing options...
Herodanny Posted January 18, 2012 Report Share Posted January 18, 2012 YEAH! ADD ARMOR ABILITIES! They need to give us tactile nuke perks that will allow us to instantly win the game without even playing. (obviously sarcastic) But for real, I honestly think there shouldn't be any armor abilities, Armor abilities ruined halo. (IMO) 1 Quote Link to comment Share on other sites More sharing options...
InsaneBear Posted January 18, 2012 Report Share Posted January 18, 2012 YEAH! ADD ARMOR ABILITIES! They need to give us tactile nuke perks that will allow us to instantly win the game without even playing. (obviously sarcastic) But for real, I honestly think there shouldn't be any armor abilities, Armor abilities ruined halo. (IMO) HAHAHAHA Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted January 18, 2012 Report Share Posted January 18, 2012 I quite like Sprint. To get around the problem of players using it to escape death, just set it so it can't be used while shields are down. Suddenly it's mobility-only again. Quote Link to comment Share on other sites More sharing options...
The Director Posted January 18, 2012 Report Share Posted January 18, 2012 I quite like Sprint. To get around the problem of players using it to escape death, just set it so it can't be used while shields are down. Suddenly it's mobility-only again. Players will be able to escape from death no matter what. Even in Halo 3, running away was a legit strategy that worked out very well for the players who knew how. I enjoy the ability to sprint, I hate being slow. :/ Quote Link to comment Share on other sites More sharing options...
SixWaysToSunday Posted January 18, 2012 Report Share Posted January 18, 2012 I quite like Sprint. To get around the problem of players using it to escape death, just set it so it can't be used while shields are down. Suddenly it's mobility-only again. But it makes escaping too easy. In halo3, when you were in a firefight most of the time it was impossible to escape. If you started losing the fight, you had to stick with it and try to outskill your opponent. In reach, when you start losing a fight, you sprint away from danger and hide. That is the difference between halo3 and reach. In Halo3 people stood their ground and fought. In reach people use their armor abilities to escape when about to die, like a get out of jail free card. 2 Quote Link to comment Share on other sites More sharing options...
InsaneBear Posted January 18, 2012 Report Share Posted January 18, 2012 NO SPRINT! HALO DOES NOT NEED SPRINT! STOP THIS MADNESS. Quote Link to comment Share on other sites More sharing options...
MasterShotgunz Posted January 18, 2012 Report Share Posted January 18, 2012 Armor abilities were a good attempt to make things fresh and new, but I don't like them. They need to go (my opinon). also the bloom should go. and the BR should come back!!! 1 Quote Link to comment Share on other sites More sharing options...
Blakbox21 Posted January 19, 2012 Report Share Posted January 19, 2012 ive seen how people critisize armor abilities, but MOST of them have a purpose SPRINT get around faster. escape death. return and win ARMOR LOCK i personally dont like it but its good for disabling vehicles. the emp effect should be removed DROP SHIELD good for healing yourself and providing distractions. it could be a bit stronger, but then it would be better without the restoritave effect HOLOGRAM supposeldy good for providing diversions or distractions. not very buyable. image should look more solid and turn where the caster looks EVADE great for getting around and faking some people out to get assassinations. somewhat difficult to control. JET PACK adds great manuverability to maps. thank god the noise gives it away, ACTIVE CAMO should last for shorter periods of time, but work better. a shorter run time should discourage camping. i liked the idea of being able to change abilities to keep the gameplay fresh. some ideas for ones of my own are: an area of effect emp generator, which could disable vehicles without completely destroying them. that way, there would be less frustration dealing with people in armor lock while driving a health pack that could be carried around and used to heal teammates, but not fully. this would promote team play, and eliminate a reason to back off. this would have to be a one-and-done, and could not be used off of dead players maybe a smoke screen effect that could hide infantry and help during escapes. could also have a temporary jamming effect just some ideas... DONT BE HATIN' ON ARMOR ABILITIES Quote Link to comment Share on other sites More sharing options...
InsaneBear Posted January 20, 2012 Report Share Posted January 20, 2012 Sprint is the worst of them all.. oh ya and evade. Halo is supposed to be a fun and unique game. Not a futuristic call of duty. Quote Link to comment Share on other sites More sharing options...
JHCRANE 14 Posted January 20, 2012 Report Share Posted January 20, 2012 I can do that for him: Sprint- Purpose: to increase the speed of the game. Result: people escape more often, spawn trapping is easier, game is slowed down, spartans are slowed. Armor Lock- Purpose: To allow people to survive against vehicles and power weapons. Result: Whenever a person is about to die, go into armor lock and delay or escape their death. Active Camp- Purpose: To allow steathly gameplay. Result: People camp flags and objectives in corners. People hide in corners to assassinate others. Jetpack- Purpose: To add another dimension to gun fights. Result: Added another dimension to fights. This one actually worked. Hologram- Purpose: To confuse the enemy and trap them. Result: Noobs are confused, good players shoot you anyway. Drop Shield- Purpose: To protect yourself and your teammates and heal yourself in combat. Result: when people are in trouble, players drop the shield and prolong their death. People also drop shields around objectives to camp and defend them. Evade- Purpose: To dodge bullets and give you an advantage in a firefight. Result: People in low health evade out of death. Gives crazy mobility across the map. Pro players choose it over all others because of the movement it allows. None of the abilities make it easy to kill others. None of them are offensive abilities. All of them cause reach to slow down, because it takes long to kill the users. Thats why they need to go, reach was already slow with bloom adding AAs makes the time to kill soooooooo long games last forever. I love the armor abilities and I thought they were evenly balanced. There are options to play games without the armor abilities like classic slayer. Yes, armor lock can escape death but that means it adds a little more stragety to the game not just who has the better aim and a quicker finger. If you feel cheated by armor abilities because the make it harder then play games that don't use them so you can take advantage of your skill not stragety. If you play like you did in old halo games where you just see, shoot, kill and you don't adjust then ya the armor abilities slow the game down. It can be frustrating to be the more skilled player and lose to someone that is not as good as you because of an armor ability, but that just means you have to have a better stragety. You can be the more skilled player but have a weak stragety and that will get you beat. I love it like that because it's about thinking and setting up people not just see, shoot, kill. If you want that play classic slayer. But ya armor abilities rock and should be back for Halo 4!!!!! However, there needs to be an upgrade system. Ex. Active camo could have options for extended cloak time or harder to see when moving at fast speeds. Or with armor lock you could extend the EMP blast radius or have a longer time frame for armor lock form 7's to 10's. Just my opinion. I know most of you don't like them but I love them and think that they should return. HALO 4!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I WANT IT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! A GOOD DAY TO ALL. Quote Link to comment Share on other sites More sharing options...
GOLDLINER Posted January 21, 2012 Report Share Posted January 21, 2012 I think that they should only have abilities like sprint and drop shield, definetly NOT armor lock. 1 Quote Link to comment Share on other sites More sharing options...
Timbit Posted January 21, 2012 Report Share Posted January 21, 2012 I think they shouldn't maybe the story line went or could go like this " they lost all the armor abilities in halo reach and there haven't been any since because halo reach was the first halo on the timeline Quote Link to comment Share on other sites More sharing options...
SixWaysToSunday Posted January 22, 2012 Report Share Posted January 22, 2012 I love the armor abilities and I thought they were evenly balanced. There are options to play games without the armor abilities like classic slayer. Yes, armor lock can escape death but that means it adds a little more stragety to the game not just who has the better aim and a quicker finger. If you feel cheated by armor abilities because the make it harder then play games that don't use them so you can take advantage of your skill not stragety. If you play like you did in old halo games where you just see, shoot, kill and you don't adjust then ya the armor abilities slow the game down. It can be frustrating to be the more skilled player and lose to someone that is not as good as you because of an armor ability, but that just means you have to have a better stragety. You can be the more skilled player but have a weak stragety and that will get you beat. I love it like that because it's about thinking and setting up people not just see, shoot, kill. If you want that play classic slayer. Just my opinion. I know most of you don't like them but I love them and think that they should return. Youve got a few things wrong here. First, its spelled "strategy," it sounds like you dont know what your talking about when you consistently spell it incorrectly. Second, AA's do NOT promote strategic gameplay or decisions. Sitting in armor lock or hiding in a corner with active camo is the exact OPPOSITE of what true strategy is. Go watch MLG pros play the game, there you can learn how what the actual strategies for Halo are. Third, most gamers hate AA's, not just Halo veterans. Actually, this forum is one of the few places people will defend AA's and almost everyone here has been playing since haloCE (Im new so Ive only met about 5 people so Im generalizing here). Fourth, AA's are not "hard," they are unfair. People dont hate them because they die to them, but because there is no way to defeat them. Armor lock is the perfect example and the lead offender. How do you beat it? You cant hurt them, you cant really reduce the time in it, and cant stop the user from activating it. It has no weakness and reduces you to doing nothing. All AA's leave you helpless to deal with them with the exception of hologram. Fifth, Halo3 has just as much strategy as Reach. Real strategy isnt in the AA's but in map and weapon control. Sorry but saying Halo3 is all about seeing and shooting makes you look like a noob and appear stupid. Watch this and try to tell me to me that again: Not trying to be mean to you but when people claim that AA's are a good addition because they add strategy it pisses me off. Its like people saying camping is a strategy because it works. Quote Link to comment Share on other sites More sharing options...
Mr Biggles Posted January 22, 2012 Report Share Posted January 22, 2012 Keep Sprint and jetpack. the 2 most balanced Armor Loadouts of the lot. Quote Link to comment Share on other sites More sharing options...
Hunterex12 Posted January 22, 2012 Report Share Posted January 22, 2012 they should make a armor ability called Deflect it just like armor lock but if anything hits u its Deflected Quote Link to comment Share on other sites More sharing options...
JHCRANE 14 Posted January 23, 2012 Report Share Posted January 23, 2012 Youve got a few things wrong here. First, its spelled "strategy," it sounds like you dont know what your talking about when you consistently spell it incorrectly. Second, AA's do NOT promote strategic gameplay or decisions. Sitting in armor lock or hiding in a corner with active camo is the exact OPPOSITE of what true strategy is. Go watch MLG pros play the game, there you can learn how what the actual strategies for Halo are. Third, most gamers hate AA's, not just Halo veterans. Actually, this forum is one of the few places people will defend AA's and almost everyone here has been playing since haloCE (Im new so Ive only met about 5 people so Im generalizing here). Fourth, AA's are not "hard," they are unfair. People dont hate them because they die to them, but because there is no way to defeat them. Armor lock is the perfect example and the lead offender. How do you beat it? You cant hurt them, you cant really reduce the time in it, and cant stop the user from activating it. It has no weakness and reduces you to doing nothing. All AA's leave you helpless to deal with them with the exception of hologram. Fifth, Halo3 has just as much strategy as Reach. Real strategy isnt in the AA's but in map and weapon control. Sorry but saying Halo3 is all about seeing and shooting makes you look like a noob and appear stupid. Watch this and try to tell me to me that again: http://www.youtube.com/watch?v=vq0CgjmVdH4 Not trying to be mean to you but when people claim that AA's are a good addition because they add strategy it pisses me off. Its like people saying camping is a strategy because it works. Ok, yes I did spell that wrong forgive me, I was in a hurry. I kill people with armor lock all the time with nades and shotgun. To say armor abilities have no weakness i think is a stretch. If you know the time frame of when they activate it and how long they have to go till it runs out you can plan on that. If they lock up throw a nade and wait. If they come after you blast them with the shotgun and if they stay in armor lock throw another nade with timing, it is inescapable and a guaranteed kill. Seems to work for me. I understand why most people don't like the AA's, but I love them. Quote Link to comment Share on other sites More sharing options...
JHCRANE 14 Posted January 23, 2012 Report Share Posted January 23, 2012 Camping is one of the best strategies out there, especially with Camo. Some may say thats cheap. I say it makes the game fun because you always have to be aware of where you are at. I love it both when I blast someone or get blasted by a shotgun cloak. It just looks so cool. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.