Planet Etrius Posted January 24, 2012 Report Share Posted January 24, 2012 Gameplay aesthetics as a serious addition to Halo! Give ideas on this principle I have given up, most of the time..., on trying to suggest radical changes to the core of Halo. So I'm thinking about how could a producer introduce new "minor" features to Halo that either in themselves or cumulatively spice up the game by adding complexity or depth in a non B.S. tripping manner, hopefully. Gameplay aesthetics are like they sound. They theoretically aesthete-icize gameplay without really being a huge feature. If you disagree then you disagree. Just don't get threatened. I would prefer a consensus other than "It's not Halo". If something like this concept is completely outrageous than what wouldn't be? I'm just gonna jump to an example now. As a subtle morph of features without really adding anything here it is. Starting from the classic vanilla Halo pallet and building from there here it is. What I'm thinking is having a new feature that would work with your field of view. It would affect your movement speed, auto-aim, and how your player looks a little bit. It would probably be assigned to your left bumper and toggle activated, or you could make it a "HOLD" button in the controller options too. So in your default state your field of view is smaller and more emphasized along your line of focus (where you're aiming) than in other Halos. It's like by default you're kind of more focused and have less peripheral vision. Auto aim is also only active or more active in this state. Your max player speed would probably be about 90% of Halo 3 speed when in this state as well. When you press the left bumper first of all your weapon is lowered a little and you have a sprint animation, but you're not sprinting. The sprint animation could also be a option for the player. Your max speed would then be about 100% or 110% of Halo 3 speed. And of course your field of vision is like it is in the recent Halo games, and your auto aim is disabled or nerfed. When you fire your weapon or press the left bumper again you will revert back to the focused mode. Gameplay aesthetics also count as things that can build off the classic triangle of Halo: Weapons Equipment / Grenades Typically(Example: Halo 3 Equipment) Map Control (Example: Man Cannon) They either build off of the core, or they are "aesthete-icized" typical features. Like euipment in Halo 3 (weapons...sort of) and also the man cannons. Some equipment also fit into the map control territory. Now going from there I would want a return of armor abilities, but in Halo 3 equipment map pick-up style with a couple changes. They would probably be assigned to the (X) button by default. I would say no armor lock, jet pack (as it is), sprint, hologram, drop shield (as it is), or evade. Jet pack would turn into a gravity lift-like jump pack. It would have one or a couple uses and would basically serve the same function. Drop shield could either become the bubble shield again or stay as it is. Maybe it would be changed a little in mechanics too. Quote Link to comment Share on other sites More sharing options...
MasterxChiefx13 Posted January 24, 2012 Report Share Posted January 24, 2012 Hmmm, I find this interesting, I'm glad that there's somebody who doesn't want to change the entire game. I'm not too sure about the focussing ability, seems like it over complicates the gameplay. Quote Link to comment Share on other sites More sharing options...
Planet Etrius Posted January 25, 2012 Author Report Share Posted January 25, 2012 I see what you mean but apparently everything does.... It was just an example though. What about the equipment idea and the philosophy I proposed? It's nothing new, but it seems pretty legit. Quote Link to comment Share on other sites More sharing options...
MasterxChiefx13 Posted January 25, 2012 Report Share Posted January 25, 2012 I do like the idea of picking up the abilities on the map, but what really caught my attention was the jet pack that acts more as a gravity lift. That would be more fair (in my opinion) because of the fact that it can't be used throughout the entire game. You truly have some great ideas here, sir. Quote Link to comment Share on other sites More sharing options...
Son Of Anarchy Posted February 1, 2012 Report Share Posted February 1, 2012 I want the Halo 3 equipment back, it just added that spark to the gameplay. Reach ruined the bubble shields, and the spartan lazers. If you shoot the shield, it goes down. And the Lazer uses more ammo than it did in Halo 3 and odst. I still love Reach though. Quote Link to comment Share on other sites More sharing options...
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