BraverKING514 Posted July 10, 2011 Report Share Posted July 10, 2011 The Halo 4 should have_______________ list has most of the popular ideas in them!! Look it up it isn't on the first page please. add your own here or there there.There are some ideas that are too good to ignore. Quote Link to comment Share on other sites More sharing options...
SilentCO1 Posted July 10, 2011 Report Share Posted July 10, 2011 FireFight Battle... Each side gets atleast 2 or more players each (Preferably more). Would be like Firefight versus, but both teams get AI's. 7 rounds (Bungie reference to remember what they started) and whoever wins the most takes the game. Troops are dropped off each round. If you won the previous round, you also keep those troops. Weapons and Vehicles are dropped each round too, it would be possible to destroy drop ships as well, but very hard to do. This would take a lot of heavy power, maybe a target locator shot or two. But this would be awesome and a huge fight. Also add Space Battles and everthing else I posted in my other threads in the halo 4 forums such as "Dawn" the multiplayer map and everything else. And FloodFight. And in Infection, replace Zombies with the Flood. Quote Link to comment Share on other sites More sharing options...
HAMBURGLER Posted July 10, 2011 Report Share Posted July 10, 2011 The Halo 4 should have_______________ list has most of theseideas in them please add your own here or there there aresome ideas that are too good to ignore. ALOT MORE PLAYERS! Quote Link to comment Share on other sites More sharing options...
BraverKING514 Posted July 10, 2011 Author Report Share Posted July 10, 2011 This is a re-post from a different subjectandyes I wrotes this. (look it up!) 343, (If you people reading this agree with me, then Email this to 343, please, for the sake :idea: of Halo, do it.) if you are reading this, put this in your game! DO NOT FALL INTO THE TRAP BUNGIE DID! I've checked and these are the most popular ideas that the fans want to see in your games. I understand that some might not be possilbe, but that is what made Halo great to begin with. It took the idea of a video and redefined it. It made everyone who played it go "holy ****" and other game companies cry like little babys. Halo was the top dog, the one to beat. Bungie made the mistake of not continually changing the idea ofa video game, exept in the storyline, and so they abandonded what made Halo so great. Please,for the sake of the millions of Halo fans, keep the Halo 1 mentality. Blow the game outof perportion! Place these and what else you think of into your game and Halo shalretake its old title, wher if you arn't obbsessed with it you will look like a dumba**. 1. Put all of the campagin things into the online on huge maps. Pelicans, Phantoms, Scrabs, AA Wraths, Ect. 2. Put in armor that needs only achements (make a few hard like Hyabusa in Halo 3). Also have some that need cr and achements or cr and rank. 3. Have each armor piece effect you. EOD protects against explosions, but slows you down. CQB protects against shotguns and improves energy sword deflects. Make the knife an attachment that improves hand to hand (and assassinations). Also, many people want custom armor.( don't know how that would work, but it would be sweet and I'm sure that 343 can do it.) 4. Forgable Firefight maps. Taking custom games to a whole new level. 5. Flood AI gametype. Somthing to make COD shove "Zombies" up its... you get the point. Also make it possable to win, hard but beatable. 6. Ground up forging. You can choose the terrain bulidings/ships (people want online space battles, connected to the ground if possible.) Thes style should be custom as well. (Covanant, Human, Flood, Forerunner and whatever else you guys have in store.)This includes firefight. It would be amazing to havea grunt filled Rupe Goldburg machine. 7.AI integrated online play. For example, take Invasion, add AI's to both sides ( hunters, grunts, brutes, marines, ODST's, everything)aqnd let them be able to pick up objectives (bombs, Data cores, Ect.) and fullfill them like a player would. 8.First person options for vehicles. (I've always wondered what splatered grunt juice looks like on your visor) 9. Weapon inprovements. (supressors, sights that allow for headshots onguns such as the AR, and other thing that you can think of.) 10. Custom Campagin. Let custom maps have theatrics and campain stlye objective the cam be limked so players can make their own story. 11. Larger maps will need larger teams. My friends have sugested 24-32 players. Even more if you decide to link air and land battles. 12. In field weapon and vehicle customization/improvements. Also ground up vehicles in forge would be a god send. 13. 1st Person Presentaion. Halo's stroy is the best I've yet seen. If you keep the actions the Cheif does in first person, this little touch will add a lot of epic effect to it. To bring back Halo you must blow Battlefield 3 out ofthe water. Remember, they have only Earth. You have an ENTIRE galaxy AND the Forerunners! With a different graphics engine and better presentaion of cinimatics you will have spawned a game that truly gives justice to the Halo franchiseand will leavean ipression on the hearts of millions. 14. have destroyable bulidings and ships. That way, if I want to make an assult map that has its target in a buliding, so when the bomb goes it collapses on itself, it can happen. (Make this an OPTION, that way you can have both!) 15. Improve the music!!! Halo 3 and Halo3 ODST's music sent chills down my spine. Reach's not so much, many other others agree. (Are you going to get Martin O'Donall and Salvitorie (forgot his name) to make the music again? I think they're the best pair sence Cheif and Cortona. I hope you find this advice helpful, for I've worked many hours finding this information out. I do pray you use it and get Halo back on its feet. Quote Link to comment Share on other sites More sharing options...
SilentCO1 Posted July 10, 2011 Report Share Posted July 10, 2011 I would like your armor to actually effect you in battle. But, I don't think it will happen. The lower ranks will be at a disadvantage because their armor won't be as big or great. So higher ranks would have all these protections. And everyone would use CQB in Infection. Quote Link to comment Share on other sites More sharing options...
halo h0lic Posted July 12, 2011 Report Share Posted July 12, 2011 make the infected,flood. in other wards let players be flood in infected Quote Link to comment Share on other sites More sharing options...
SilentCO1 Posted July 12, 2011 Report Share Posted July 12, 2011 make the infected,flood. in other wards let players be flood in infected I'm guessing you mean in the Living Dead Playlist. Yes, I would like this, it would be much funner/creepier/cooler for the "zombies" to be the flood, and when they kill someone, a spore comes out of their back and infects the dead person (The respawn is set) and they just stand up and fight from that spot until they die. Then they spawn somewhere else. There should be a mode where the humans have to destroy the Flood Nest. Once destroyed, no more Flood can spawn. But they can still win, and they can rebuild their nest. Quote Link to comment Share on other sites More sharing options...
Rafter Posted July 12, 2011 Report Share Posted July 12, 2011 I wrote these posts some time ago, and I think they should be included here, please try to understand them, anyting you need, aks me. If they aren't supposed to be here, then it is because I didn't understand the purpose of this thread: please tell me and I'll remove them, cause they are, let's say, quite big. Each post ends with the word "Rafter" and start right now: As far as we all are concerned, it seems that people are being divided between a more classic Halo experience and a new Halo experience. Though, people are creating too many topics and things get repeated and disorganized. With this topic, people should give their opinion and reasons ONE time, an try not to repeat what the others said. Therefore we will have here a nice debate. Poll: (you can change your vote In this poll) Classic Halo: classic Halo experience, probably smth similar to Halo 3 and Halo 2, etc. Next Generation Halo: New Halo experience: (here are some topics but don't have to forcibly be these) - all vehicles drivable and in Multiplayer and forge (including but not only, Pelicans, Phantoms, Scarabs, AA Wraths, Sabres, Longswords, Seraphs, and possibly space ships) - Armor that gives "pearks" or "abilities" or have some kind of effect (example: armor that protects explosions, armor that is a jetpack, camera that improves the zoom in weapons which have the zoom feature, etc) - Forge: Forgable firefight maps. Forgable terrain and lights. Forgable buildings/ships/vehicles. - ADS for weapons, as well as sprint for everybody. (If you don't know what ADS is, just check all the other FPS games, except, for example, Counter-Strike) - Larger maps and larger teams (maps withs ground and space battle) - Destroyable environment. (I didn't mention above many things that people who want this kind of Halo, including me, have presented because i think they might be very controversial. Please add those things bellow) (If you want a next gen. Halo, but dont agree with everything mentioned above, vote it as well and write below your regards) Other: give your own opinion. As if I even care: you just want the game right? (Note that I didn't mention things such as a undo an redo option for forge as I think it is not a controversial matter.) Let's just get it organised to help 343i guys, Rafter : Yes, it would be good if Halo (4) became the best worldwide game, though, what should it feature? Let's think about the logics, (Right know, I will talk about the logical way to create the most famous game in the world and not what I would like Halo 4 to be) Halo CE was released 10 years ago and, scince then, 5 more Halo games came, one RTS, and 4 FPSs (being two (ODST and Reach) slightly different.) Therefore: We have 5 games quite similar (the sixth is Wars) and Halo doesn't seem to be worlwide at all. So, smth's wrong, either the game or the players (it can't be the players, moreover, you can't change them and if you find smth you can't change, you adapt to it) So, Innovation is needed, we have two options here: Option A: Create smth better and learning from the mistakes of other succesful things. Option B: Creat smth tottaly different and hope it to be successful (what happened to Halo CE) I don't see any Option B here, That leaves us with Option A. If we get ideas form other games (Which are very close to the reality) and make it better and possible to play many different gametypes in Halo, people will want to buy Halo because with 1 game, they get to play a lot of them. Meaning: in multiplayer, Halo 4 should have maps and gametypes inside SWAT (which I think should change the name to ODST) in which people could play smth like COD, Battlefield, MOH, etc. A classic Halo group of playlists: Very classic Halo with the needed palylists. And a new type of Halo: with the things fans like me would like to see, again, with the obvious playlists. Forge and firefigt should be as people are asking. So, a new type of game is needed in order to achieve the Bungie's so wanted "World Domination". Of course, some advertising would be needed For a different game, Rafter About the rankings: Most people seem to like the idea to have a ranking system in which you gain credits for the quantity of games played and skill, watch here: http://www.343industries.org/forum/viewtopic.php?f=16&t=626 Now, and for the 10.000$ affirmation; this system is what is featured in.......(suspanse music).......COD! ok, not sure if it is exacly like what we've been saying before and is written in the link above, but I know they have skill levels and players earn CODpoints (the same as credits in Halo) to buy their weapons, perks and their stuff). For us, in the ODST and New Halo gametypes, the credits should be used to buy armor, some of which have some properties, as mentioned before. More ideas to the gameplay Muliplayer ODST group of playlists To start, I'd say people should start playing with the armor of a marine (or with no armor whatsoever) and, as they earn credits, buy new armor until they have a full ODST armor. Adding to my previous post; The ODST group of playlists should have playlists with small maps, to play like COD and bigger maps, to play like Battlefield, for example. The ODST group of playlists shoud have at least 1 (good would be 1-3) playlist in order to people being able to play without these new abilities and stuff like that. Meaning: it would be similar to the existent SWAT (moreover, this playlist could be really called SWAT) only fightig without an armor ability or advantage in some situations This would be something similar to the COD's Pure playlists (see the success it got them) Moreover, sme mentioned way before that, in COD, it is hard to be in lvl 1 and beat sme in lvl 50 and that he doesn't want to see this in H4. My answer: this would not be a problem in the classic Halo playlists neither in the like-Pure playlists (mentione above), and, in the others, the matchmaking system should try not to have aa player in lvl1 and another in lvl 50 in the same game, of course. (yes, I know I am mentioning COD, but it is to mention the success they had, not to tell say they we're the inventors of everything, like everyone is saying about the ADS thing) More ideas to the gameplay (for New Halo gametype and maybe for the ODST gametype) When playing COD and Battlefield games, if you need to jump out of a window or smth, you press a button and the guy jumps, Though, you're a spartan, write?, You can just jump over, right? But how come, a fully powered spartan can't do like in Crysis and jump, using the hands to grab a ledge above, pulling himself up after that? Moreover, when playing, at least Cryris 2, COD7 and Medal of Honour 2010, if you are running and press the crouch buton, you either slide, dive, roll (roll=evade AA with less distance covered), respectively. I think this could be implemented in H4, but which?, all of them have their vantages. (Adding them all cou be fun, like, running and double tap (for example to slide, tap 1 time to dive (people should be able to dive over small steps on the floor, not like in COD7 in which you can't) or press and hold the button to roll; This would be great but I doubt 343i will give us such an oppurtunity if having a great game (moreover, i doubt they'll give us what we've been writing )) Just one thing in the Macthmaking A new idea; check my post here:http://www.343industries.org/forum/viewtopic.php?f=16&t=632&p=4307#p4307 Nevertheless: the Friendly Fire or FF debate; I hereby say that I don't remember whether in Halo CE and 2 FF existed, can sme remember me? Anyway, I think a debate should open between the people who want the classic Halo to decide if FF should feature in the Classic Halo playlists or not (moreover, it could be featured in some gametypes and not in others) About ODST and New Halo playlists; the idea in these is to look realistic, so I think it should be implemented. Once again, it should be an Option in the custom games (Just stick to this; EVERYTHING should be an option) Last but not the least; Campaign! I wrote this, please ty tu understand (I din't write it agian because I am, somehown tired) "And you have a different character for each group of playlists, your ranking (skill and possibly credits/exp) should be separated one's from the others, and if they had 3 or 4 campaigns (One CD only for the campaign)(smth similar to Alien vs predator)(a spartan, and ODST, an elite and a Brute (or, if the forruners appear, a forruner) campaig), each campaing should earn credits for each different group of playlists. Is sme didn't understand please say, i'll explain it again." Just and idea, but What I really wanted to talk about the campaign was (please comment) If 343i creates a multiplayer as it was written in my previous posts, should the campaign have things like ADS and sprint, dust in the air after an explosion, destroyable environment, etc? Please comment. Last, really last (I know you're tired of reading)) more on Forge, could also be in the gameply section Attention, I wrote MORE on Forge, this are NOT the only ideas for forge In forge we should have destroyabe buildings and non-destroyable Mean: There is no point in having a forruner, UNSC or Covenant fully reenforced wall destroyable, and having have a small civilian buiding enduring blast after blast of tank-shots, rockets, grenades and shotguns blasts (check Battlefield BC2 for this (In fact, just check ths story trailers for this)) Moreover, in maps in which having a base is important (for example the "Blood Gulch series") the bases can't be destroyable, it makes no sense. Everything for now, I guess. Thanks for reading Keep posting, Rafter Forgot to mention in the previous post, but I think it is better to mention here rather then in the previous post. Some people've been talking about armor effects. My first response would be to include that in the classic Halo group of playlies if fans of this type want it. ODST types could never have this New Halo, I don't know but, if the idea is to be realistic... Not sure anyway, and open to ideas. If you come up with smth, just post it, Rafter Anything you need, Rafter Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.