343iBot Posted September 25, 2020 Report Share Posted September 25, 2020 As we move into the new generation, it appears the industry is taking big steps toward creating the eventuality of an all-digital future. Both PlayStation and Xbox are offering lower-priced all-digital consoles--the PS5 Digital Edition for $400 and the Xbox Series S for $300--which may make up an increasing share of their console sales as the generation continues. But a digital future poses a unique challenge for disabled gamers, and one that requires laying the groundwork for solutions now. The benefit of an all-digital future for Microsoft and Sony is clear. With a discless console, you're locked into their respective ecosystems and the companies get a cut of your purchases. It's entirely conceivable that the shift toward all-digital will be partly organic, but also pushed hard by the platform-holders themselves. The lower price points for each appears aimed at incentivizing digital consoles to spur on this vision of the industry's future. The issue with all-digital consoles was flagged on Twitter by accessibility advocate and consultant Steve Saylor, aka the Blind Gamer. Saylor works with Can I Play That, an online resource for disabled gamers to find accessibility options in games. Saylor noted that disabled gamers often rely on trading in physical games to act as a stopgap, almost-refund policy if they come to realize a game isn't well-suited to them. The concern is caused by a combination of generally poor pre-release information on accessibility options from publishers and the lack of refund policies on many digital storefronts. Continue Reading at GameSpotView the full article Quote Link to comment Share on other sites More sharing options...
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