Jump to content

jakeburner

Recommended Posts

Some design concepts that would be nice in Halo 4. Keep them simple, and make them clear enough for everybody to understand.

 

My suggestions:

 

1: Enemies not automatically knowing you're there/ line of sight.The enemies in Reach always en mass know you're position. This isn't logical since not all enemies on a battlefield would know unless reported to, or they see you themselves.

 

2: Rechargeable energy weapons The covenant should know how to reload their own weaponry, be it via ammo or recharge batteries on the battlefield.

 

3: AI characters/ missions in forge. Letting players make their own missions and upload them along with more dynamic maps would greatly extend the multiplayer aspect. Also, grunt bowling would be awesome.

 

4: Commands. It seems odd that the missions in Campaign are often skippable, or seemingly bossy "fetch" style. Let us choose some paths ourselves, or tell marines to do something once & a while.

 

5: Single player DLC. Some add-ons or new game + concepts would be nice. Perhaps skulls that activate specific armor traits or abilities, or a Firefight skull that routinely brings in an airship to add to the difficulty during campaign missions. Maybe make these skulls separate from the credit system, just as turning on cheats in GTA disables achievements.

 

6: Actually usable armor abilities. Like most, I stuck with sprint as my armor ability. Sad thing is, my Spartan gets winded faster than I do. Also, a useable invisibility would be nice. Think about it.

 

7: Firefight Versus. One player plays as a Spartan, one as a low class covenant. As the rounds/ deaths advance, the covenant player "ranks up" going from grunt, to jackal, to elite, etc.

 

8: More Multiplayer Game Options. It would be nice to have armor ability that was double length instead of infinite, or have an instant respawn, or have melee damage at max while limiting bullet damage. Currently, these options aren't available in Reach, make them appear in Halo 4.

 

9: Less Invisible Walls. When I want to explore your beautiful game, please do not give me a kill countdown or knock me off a ledge. Halo CE let you go anywhere, and if Skyrim can do that sort of stuff, I'm sure Halo 4 can.

  • Like 3
Link to comment
Share on other sites

 

 

9: Less Invisible Walls. When I want to explore your beautiful game, please do not give me a kill countdown or knock me off a ledge. Halo CE let you go anywhere, and if Skyrim can do that sort of stuff, I'm sure Halo 4 can.

skyrim is a free roam game its meant to give you the ability to go anywhere, where halo isnt a free roam game its just a fps but it would be nice if the boundaries were extended a bit.

  • Like 1
Link to comment
Share on other sites

  • 5 months later...
  • 1 month later...

1. Have armor damage based on rank, i.e (general=bullet holes, scratches, paint faded, etc., recruit=bright, vibrant paint, spotless armor,etc.)

2. DO NOT have the armor weaker based on damage, but merely as detail, no more, no less

3. Players have the option to repair armor for a SMALL cost of credits (provided that there is a credit system) (NOTE: this should NOT reset players rank, and/or stats.

Link to comment
Share on other sites

I've always wanted to see some type of damage effect on the players. For example if you get sniped in the face at least have the face plate crack or something. Maybe if you get hit so many times without dying you can have a few scratches and bumps on your armor. And when you die it goes back to normal.

Link to comment
Share on other sites

 

2: Rechargeable energy weapons The covenant should know how to reload their own weaponry, be it via ammo or recharge batteries on the battlefield.

 

This. Definitely this. I've run out of battery on the battlefield plenty of times and there weren't any other energy weapons around.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...