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Ideas for Halo 4 custom


Ryunnz

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I feel that Halo 4 should overhaul the amount of options for custom games, and here are some Ideas.

-Make damage resistance go in intervauls of 10 (110% 120% etc) instead of the random order of 100 110 150 200 300 500 1000 2000

-Make a setting for headshot resistance setting instead of immunity. (instakill, 5x, 4x, 3x, 2x, 1.5x, etc)

-Also make a setting to toggle separate vehicle health (like halo CE and Reach) or vehice health based on people in vehicle (like Halo 3)

-A BETTER setting to decide number/percent of zombies/humans, and maybe a rounding setting for percents if you want to be super accurate(ex 50% humans, round up)

-make a setting that decides the zombie for next round like halo 3 (chump winner random)

-make a species toggles setting (elites only, spartans only, both)

*perhaps also for infection a setting to force a race for zombies & humans (ex. zombies: always spartan humans:

always elite)

-A setting to toggle shield bleedthrough (bleedthrough is damage that surpasses shields, effects health.... It's in halo 3 and reach TU playlists)

-perhaps an infection gamemode called evacuation where you must reach a certain area/point(like a haven) by games end

-a setting for shield recharge and delay(though this wouldn't work in reach because these settings are race-specific... elites delay is less)

-If AA's are in, perhaps a recharge setting, and usage setting (ex 200% usage= 4 evades)

-bots for forge(yeah right lol)

-option to toggle sword-block/parry (some hate it, others like it... I like it for infection)

-option for reload speed(not sure about this though ha)

-More settings to alter team-specific traits (ex. defending team moves 90% speed) this would help with alot of gamemodes(not for slayer though, that would be cheap)

-Keep loadouts for custom please, and a setting to change the loadout-screen timer.

-Fall damage setting

-A VIP variant called rescue/hostage something (Captured VIP traits, rescued VIP traits, rescue timer & radius)

-A setting to make a vice-host(haha) in case the host leaves or lags, that person will be promoted

-The ability for people in the party to view, but not change the game settings, so they know what they are in for

-A setting to change damage while on foot & in vehicles

-Give party leader ability to decide teams I hate when people won't cooperate D:

-Settings for spectators(allow freecam, or just teamcam)

-Keep the promote to leader, and boot from party buttons separate!!! (or an "are you sure?" window for promoting)

-Allow custom powerup timer to be infinite (until death)

-Perhaps a tier related infection gamemode (things that activate tiers Ex. When 50% players infected start tier 2 or at 8 minutes start tier 2) and structures/weapons/loadouts that appear @ specific tiers like in invasion

-A setting for forge that only allows players specified by the host, or just the host, to go in forge-ball mode (deathabove1)

 

anything else just post in comments section... I'm still going to add to this

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Guest deathabove1

I feel that Halo 4 should overhaul the amount of options for custom games, and here are some Ideas.

-Make damage resistance go in intervauls of 10 (110% 120% etc) instead of the random order of 100 110 150 200 300 500 1000 2000

-Make a setting for headshot resistance setting instead of immunity. (instakill, 5x, 4x, 3x, 2x, 1.5x, etc)

-Also make a setting to toggle separate vehicle health (like halo CE and Reach) or vehice health based on people in vehicle (like Halo 3)

-A BETTER setting to decide number/percent of zombies/humans, and maybe a rounding setting for percents if you want to be super accurate(ex 50% humans, round up)

-make a setting that decides the zombie for next round like halo 3 (chump winner random)

-make a species toggles setting (elites only, spartans only, both)

*perhaps also for infection a setting to force a race for zombies & humans (ex. zombies: always spartan humans:

always elite)

-A setting to toggle shield bleedthrough (bleedthrough is damage that surpasses shields, effects health)

-perhaps an infection gamemode called evacuation where you must be at a certain poing(like a haven) by games end

-a setting for shield recharge and delay(though this wouldn't work in reach because these settings are race-specific... elites delay is less)

-If AA's are in, perhaps a recharge setting, and usage setting (ex 200% usage= 4 evades)

-bots for forge(yeah right lol)

-option to toggle sword-block/parry (some hate it, others like it... I like it for infection)

-option for reload speed(not sure about this though ha)

-More settings to alter team-specific traits (ex. defending team moves 90% speed) this would help with alot of gamemodes(not for slayer though, that would be cheap)

-Keep loadouts for custom please, and a setting to change the loadout-screen timer.

-Fall damage setting

-A VIP variant called rescue/hostage something (Captured VIP traits, rescued VIP traits, rescue timer & radius)

-A setting to make a vice-host(haha) in case the host leaves or lags, that person will be promoted

-The ability for people in the party to view, but not change the game settings, so they know what they are in for

-A setting to change damage while on foot & in vehicles

-Give party leader ability to decide teams I hate when people won't cooperate D:

-Settings for spectators(allow freecam, or just teamcam)

-Keep the promote to leader, and boot from party buttons separate!!! (or an "are you sure?" window for promoting)

-Allow custom powerup timer to be infinite (until death)

 

 

 

anything else just post in comments section... I'm still going to add to this

it would also be nice to have more people in forge and setting to just allow the host to go in forge mode like in halo 3
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Health and fall damage,and individual weapon modifiers(like damage for each bullet)

I was thinking about putting that, but I realized that the effectiveness of each weapon should be up to 343, and shouldn't be messed with. Because at that point, why not just make your own weapons.
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