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MLG Weapon Timings For Reach


Mr Biggles

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for all new MLG players, this is the weapon timings for reach, they haven't changed from v1 - v7, and these are the current ones for Sniper, Rockets and Grenade Launcher.

 

http://www.leopardstealth.com/

 

Hope this is helpful :D

 

 

If you use this during a 15 minute game, you can press start and when you see one of the counters going red, it means the power weapon is coming up soon, also, it can be used for different maps in MLG, and for CTF/TS/KotH Settings, its really helpful and a great site:D

 

Incase you can't be bothered going on the site:

 

Rocket: 178s*

Sniper: 118s*

Grenade Launcher: 118s*

Plasma Pistol: 90s

Jet Pack: 1s**

DMR: 10s

Needle Rifle: 10s

Frag Grenade: 30s

Plasma Grenade: 30s

Health Pack: 30s

 

*=Constant Timer

**=Time begins after carriers'

dead body has disappeared.

(This process takes 34 seconds.)

 

 

No evade or Magnum for v7 settings, so, i thought i'd take it out.

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no, it has a set timer, so, when its dropped, it takes another 118s for sniper to respawn, it doesn't matter when its picked up, when its dropped, the countdown restarts, it can be picked up 30 seconds later, but, the timer won't start when it has being picked up, but when it is dropped onto the map itself.

 

For AA, yes, when the carrier's body disappears (34 seconds), the AA comes back on the map.

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