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Memoria


RedStarRocket91

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Download Memoria Here!

 

Memoria is a fully-enclosed map floating above the Pillar area of Forge World, with an emphasis on close-quarters combat and tactics over brute force. Inspired by the classic Halo CE map Rat Race and the inter-canyon passageways of Assault on the Control Room, it features a claustrophobic, moody setting and a tense environment for either duels or doubles.

 

Competitors spawn at opposite ends lengthways, with the middle pillar of each base featuring a Health Pack on the rear and a Magnum in front. A DMR spawns at the right end of this corridor, with a Needle Rifle in the opposite direction. The lengthways corridors feature Plasma Rifles and Health Packs midway, while the core room features a Shotgun in the very centre, with neutral Plasma Grenades to each side and either a Plasma Pistol or Needler at the corners.

 

While the external corridors are generally open, with clear sightlines for precision weapons, the central room instead features narrow sightlines and provides ample opportunities for a stealthy player to get the drop on a reckless opponent, though has very little cover between the central columns and the external ring.

 

Though bases are protected from the core room by shield doors, the transitions into the lengthways corridors instead feature only a vision-obscuring pillar, allowing for stealthy attacks but leaving the user vulnerable to a well-placed 'Nade.

 

Memoria features the following weapons:

 

4x Assault Rifle

4x Magnum

2x DMR

2x Needler Rifle

2x Plasma Rifle

2x Plasma Pistol

2x Needler

2x Plasma Grenade

6x Frag Grenade

1x Shotgun

 

The long initial spawn corridors at either end of the map feature very open sight lines and little cover - the perfect place to show off your DMR skills!

memoria1v.jpg

 

The angled walls at the end of the external corridors can be used to bounce grenades around the corner in order to ruin someone's day without exposing yourself to fire.

memoria2y.jpg

 

The same angled walls can also provide a hiding spot if a DMR duel isn't going your way. If your opponent is cowering here, try angling a grenade off the slope at the back - messy results guaranteed!

memoria3.jpg

 

The Shotgun dominates the close-quarters playground of the central map - if your opponent has it, try sneaking through the maze of pillars in order to get behind them undetected!

memoria4.jpg

 

Going for the Plasma Grenades at either side of the central room is always risky. Alternatively, a grenade from the external corridor can ruin the day of someone camping here!

memoria5.jpg

 

The walls behind the Red Base and down their left flank offer a fabulous vista over Forge World, in contrast to the metal walls of Blue's rear and port side - use this to stay oriented!

memoria6.jpg

 

The lengthways corridors provide plenty of hiding spots as well as access to the core room - try hiding behind the pillars to surprise an opponent!

memoria7h.jpg

 

The middle ground of the lengthways corridors feature Plasma Rifles - use these weapons as a devastating substitute for the Shotgun at close range!

memoria8.jpg

 

Version Notes

- At present, Memoria is only compatible with either either one-versus-one FFA or Team Doubles. An updated version that supports more players may be released in the future.

- May update to allow for more game types. Currently Works with Slayer, Assault, CtF, Oddball, KotH, Juggernaut, Stockpile. There are currently no plans to update for Race/Invasion.

- Corners of map currently contain Assault Rifles. These may be changed to Plasma Repeaters in a future update. Spawn timers will remain unaffected.

- Currently considering changing central Shotgun to a Sniper Rifle to promote map movement. Spare magazines and spawn timers will remain unaffected.

- Currently, there are only static respawns. Dynamic respawns may be added in the future.

 

Critical feedback is sincerely appreciated - it's the only way I'm going to get better!

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  • 2 weeks later...

it would be super fun with zombie sin my opinion.

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  • 1 month later...

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