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[GameSpot] - Horizon Forbidden West Patch 1.07 Is Now Live


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Guerrilla Games has released patch 1.07 for Horizon Forbidden West, which aims to update issues related to several main story quests, world activities, performance, and more.

As usual, the developer shared the patch notes to the game's subreddit where it was confirmed that although the team has addressed a large variety of problems, there are still a few known issues that it's working on.

With this patch, several tweaks to vegetation have been made to improve image quality while using Performance Mode. Some players have also reported that Firegleam icons can't be removed from their maps after interacting with them--this is currently undergoing a fix--while others have reported that certain music tracks keep replaying during their playthroughs. Guerrilla confirmed that a partial fix was implemented with patch 1.06, but it is still looking into the issue for other players who may be experiencing the bug.

As for fixes and improvements that have officially been added with patch 1.07, many revolve around certain buggy main quest like in patch 1.06. Although the number of fixes this time around aren't as long, they still address the most reported bugs--for instance several issues in relation to the Reach for the Starts quest.

Many players have reported occasions of crashing, failed loading screens, and black screens that would trigger unintentionally. These, alongside several instances where NPCs and textures would pop in suddenly when approaching a settlement on PS4, have all been fixed. The patch has also added an "Always Off" option for weapons and ammo, along with tools and potions, in the Custom HUD options, as well as brand-new Photo Mode options. The full list of improvements can be found below:

Horizon Forbidden West update 1.07 patch notes

Main Quests

  • Fixed an issue in ‘Reach for the Stars’ where the quest would not progress correctly if the second shuttle cable connector was shot first.
  • Fixed an issue in ‘Reach for the Stars’ where the player could exit the play space.
  • Fixed an issue in ‘The Embassy’ where rushing back through the Barren Light gate during The Embassy will get the player stuck in Barren Light.
  • Fixed an issue in “Death’s Door” where the player could summon their mount in an underground location.
  • Fixed an issue in “Death’s Door” where the player cannot interact with a console.
  • Fixed an issue in ‘The Sea of Sands’ where the objective to craft the diving mask updated incorrectly, blocking progression.
  • Fixed an issue in ‘Thebes’ where the player could squeeze through a gap in geometry near the Underwater Powerplant and fall out of the world.

Side Quests

  • Fixed an issue in ‘Breaking Even’ where the player could not talk to Porguf to turn in the quest if Talanah was also present in Camp Nowhere.
  • Fixed an issue in ‘Shadow in the West’ where reloading a save could respawn the player outside of an enclosed combat space.
  • Fixed an issue in ‘Blood Choke’ where Atekka could be idling unresponsively outside Thornmarsh if the player approached from a certain direction.
  • Fixed an issue in ‘A Soldier’s March’ where Penttoh could become unresponsive while moving towards the mountain peak, thus blocking progression.
  • Fixed an issue ‘The Second Verse’ where the “Talk to Zo” objective does not update after abandoning the side quest midway.
  • Fixed an issue ‘Nights of Lights’ where the “Gather the Gizmo” objective does not update.

World Activities

  • Fixed an issue in Gauntlet races where in rare cases the race did not start after completing a practice run.
  • Fixed an issue in Gauntlet races where coming in last place could count as a win.
  • Fixed an issue in Gauntlet Run: The Stillsands, where the player could be directed to play the Activity before the Activity can be started.
  • Fixed an issue with the Elusive Fanghorn salvage contract where the quest would sometimes not complete correctly.
  • Fixed an issue with the Elusive Fanghorn salvage contract where the machine trails would not show if the player fast traveled away during the objective.
  • Fixed an issue with the ‘Ravager Cannon’ salvage contract where the objective did not update correctly if the player detached one of the cannons with a high damage, high tear attack.
  • Fixed an issue with the Eastern Lie Regalla camp where loading a save made at the campfire would place Aloy at a different campfire.
  • Fixed an issue in Salvage Contract Ancient Relics, where the “Gather Ancient Relics” objective would stay stuck on 2/3.
  • Fixed an issue in Regalla Camp Devil’s Grasp where enemies may not respawn after reloading a save game during the “Kill the Rebel Leader” objective.
  • Fixed an issue in Rebel Outpost Jagged Deep where the player could teleport across the map when reloading a save game.
  • Fixed an issue in Sunken Cavern: The Gouge, where the player could swim through a gap in the cave wall.

UI/UX

  • Added an ‘Always Off’ option for weapons & ammo, and tools & potions in the Custom HUD options.
  • Fixed several outfit icons that used the incorrect assets in the inventory menu.
  • Fixed an issue with the map where unnatural movement would occur when centering the view on the player or a quest objective.

Graphics

  • Added smoother transition between Tropospheric and Cirrus cloud layers, and better matching of the coloring of the supercell Anvil and Cirrus clouds.
  • Fixed an issue with the Very Large Array Tallneck where the model would display low level detail at a certain distance.
  • Made multiple tweaks to vegetation to improve image quality in the Favor Performance mode.
  • Fixed an instance of flickering white lights in main quest ‘Death’s Door’.
  • Improved stability of depth of field during cinematics.
  • Reduced stepping artifacts from SSAO in extreme closeup situations
  • Reduced changes to saturation on motion blur.
  • Improved quality and stability of shadows.
  • Improved quality of grass in specific situations.

Performance and Stability

  • Multiple crash fixes.
  • Fixed several instances where NPCs and textures would visibly stream in on PS4™ when the player approached a settlement at high speed.
  • Fixed several instances where loading screens or black screens would trigger unintentionally.
  • Fixed an issue with streaming after the end credits sequence was skipped.

Photo Mode improvements

  • Increased precision in precision mode to allow for much more control when orienting and moving the camera, especially when using long focal lengths and large apertures.
  • The minimum focus distance has been reduced to 5cm allowing for more creative shots and macro photography.
  • Changed the film back to 35mm full frame, for more clear focal length and DOF translation, and more intuitive selection of focal lengths for virtual photographers.
  • Added many more focal lengths to cover the range between 10mm and 300mm in 35mm full frame allowing for more creative expressions.
  • Added a FoV match for the default camera.
  • Increased the radius that photographers can use around Aloy from 5 to 10 meters.
  • Various small quality of life improvements.
  • The Auto Focus rectangle and the Rule of Third grid are now hidden when using the Hide UI option.
  • Fixed an issue where a moire effect could be visible on characters’ skin during close-up shots.

Other

  • Fixed a camera collision issue that would sometimes occur when the player was mounted and maneuvering near obstacles of a certain height.
  • Fixed several animation issues with NPCs in settlements.
  • Slightly increased the ammo cost of the Propelled Spike weapon technique for game balance reasons.
  • Fixed an instance where Aloy could get stuck inside geometry in the Memorial Grove settlement when trying to jump out through a gap in the wall.
  • Fixed an issue where the game would appear to hang briefly after skipping through the end credits sequence.
  • Fixed an issue where the PS5 Operating System “Game Presets” difficulty would override the difficulty level in-game.
  • Fixed an issue where interactable objects would sometimes lose collision, causing the player to fall through the object.
  • Fixed an issue where the player might fall through the world when fast traveling while on a mount.

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