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Mass Effect 3 Patch Causing Crashes


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The latest Mass Effect 3 title update is causing some consoles to crash, making the game unplayable.

 

Players who have downloaded and installed the 4MB patch have been unable to reach Mass Effect 3’s main menu, as the game gets caught in an endless load cycle, attempting but failing to contact EA’s servers, or simply crashing the console completely.

 

BioWare has said that it is “aware of the issues” and has asked users for help.

 

Meanwhile, temporary workarounds have been suggested by the community. Some have sidestepped the problem by disconnecting from Xbox Live, while others have had success clearing the system’s cache, swapping game discs or simply just trying over and over. Others have not been affected at all.

 

The patch was issued to address Mass Effect 3’s problem with face importing from earlier titles. Ironically, BioWare community manager Chris Priestly justified the delay in delivering the update by saying, "A new patch gets heavily tested by BioWare, EA, Microsoft and Sony before it can be released to the public.

 

"We all want to be sure that it fixes the issues it is supposed to fix and doesn't start any new issues."

 

Details of the patch are as follows:

  • Fixed issues when in some cases Shepard's customized facial features from ME1/ME2 may not be properly imported to ME3.
  • Fixed an issue when quickly and repeatedly selecting to Resume a Save could result in Player Level reset and a potential locking of powers.
  • Fixed an issue when selecting Multiplayer in the Main Menu while under a poor network connection could result in an unresponsive state.
  • Fixed a potential crash while accessing an in-game terminal from Eden Prime level.
  • Fixed an issue when attempting to login while Server is down. It would display a Server Down message and accepting the Server Shutdown message would shut down the game.
  • Fixed a potential memory crash while loading a Quick Save of a custom FemShep.
  • Fixed an issue when restarting missions and acquiring an above max amount of weapon mods results in displayed debug text on-screen.
  • Fixed an issue when an unresponsive game state could occur during transition after the Conduit level.

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