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Future of Halo. MLG Viewpoints and Desires ONLY!


Twinreaper

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As part of my much needed and welcomed campaign to bring together the community, I am following this up with a very simple yet much needed compiled list of reasonable community geared ideas to 343I. It is my hope through gathering the viewpoints of the 3 major sub-culture within the community, that I will be able to compile a medium all encompassing view of what the community needs to begin to heal in terms of solid core gameing experiences. Experiences that would allow the entire community to get what they want, and have a great experience TOGETHER.

 

This thread is for only MLG and True Competative types from within the culture. Please limit the post to one per person, as I will have to go through this and compile a complete list and it is much easier to do with a 1 post limit. I will close this thread exactly 2 months from now. With the information you provide, I can then compile it, relay it to the right channels and make sure all of our voices are heard in a clear, kind and professional manner. Hopefully 343I will take this community much more seriously in this way, rather than a bunch of scattered posts and threads. Also, please do not use this to flame, insult or otherwise diminish the main goal....TO MAKE SURE WE ARE ALL HEARD PROPERLY. Thank you and good gaming gentlemen.

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Here are my thoughts on what MLG needs for Halo 4:

  1. BR starts.
  2. Easy to Learn Map Position Call outs
  3. King of the Hill fixed
  4. CTF touch flag return
  5. Oddball return
  6. Bomb return
  7. No Motion Tracker (as usual)
  8. Balanced Maps/Weapons (we shall see how this works with the weapon spawning 343i is using. Hopefully that can be fixed in forge.)

 

That is all I can think of right off the top of my head, I will edit here later if I can think of anything,

 

MLG needs to capture it's core fanbase BACK instead of running them off with Starcraft. Halo is the heartbeat of MLG, you remove it, it will NEVER be the same and I assure you many people will be ticked off.

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Now, while I am not MLG in any way whatsoever, I am a rather competitive gamer. I use call-outs, military maneuvers, and try to use teamwork (doesn't work out well sometimes, but still). In my own humble opinion as a competitive gamer, what needs to be brought back in Halo is equality. What they need to remove from Halo (as much as possible) is luck.

 

It is not in the spirit of competitive gaming to give one team an advantage over another team at the very start of the game. This is done with maps. When you give one team highground and a lot of cover at the beginning of a game and put the other team out in the open with limited cover, you are setting one team up for failure. Even casual gamers can appreciate this. The maps should be as symmetrical as possible, and if they are not symmetrical then they need to be set up in such a way that both teams are on equal footing at the start of the game.

 

Another thing that ruins competitive gaming is luck. What I mean by luck is the ability to get a lucky shot. This is increased by increasing bullet spread and adding bullet magnetism. This has been argued to death about, so I dread even bringing it up, but the more bullet spread there is, the more luck there is in where your shots go. The more bullet spread there is, the more playing Halo feels like a trip to Vegas.

 

That's the only two things I can think of that haven't been covered yet.

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MLG IMO is going in the right way right now from ZB and NS, and for sure MLG needs NS, as NS is much better and it feels much smoother, unlike with sprint which at times could make it unbalanced, but, they should definitely bring the BR Back as it goes back to the CLASSIC MLG feel, also, they need to include maps shipped just for MLG, as people are getting bored of seeing the grey maps all over again, which is why beaver creek and penance were definitely a piece of fresh air colour wise, and just game wise as they added a new element to the game and the old classic feel

 

 

basically, to make MLG go the right way, you need to make it go back to classic halo and bring back the classic mechanics.

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I like this if we can do it

 

Don't post unless you have ideas to share, please.

 

I would just have to say equality of where both teams/players start the match. Like what the map looks like should not give the teams an advantage, nor should the placement of the weapons. Some prime examples would be Team SWAT on Asylum. It's brilliant. Both sides of the map are almost identical, giving an equal chance to each team. Also, the classic Blood Gulch and it's updated counterpart, Hemmourage give both sides a good chance. I remember playing on Blood Gulch where each side had the same weapons, and vehicles. Even the Rocket Launcher spawned in the middle of the map.

 

That's just my opinion.

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Halo 4 MLG should be like this:

-Set loadouts.. Start with only a BR.

-Everyone has sprint but only sprint. No 2 armor abilities.

-Extra armor abilities should be pickups in maps.

-All other weapons on the map should have some amount of bloom but not much at all. I find that in MLG V7 on Reach Zero Bloom it actually TOO accurate resulting in many shots missing the target. Except the BR. BR has recoil.

- No radar

-Take out most of the gametypes for MLG and leave only Slayer and CTF.

 

I have a few more ideas. I do strongly agree with Biggles. MLG should ship with it's own maps built for MLG only. I have an idea though that will keep Matchmaking and MLG fresh. 343i puts together a small group consisting of maybe 10 people from the community or some employees. They would create around 5 maps each month. So, the first month we have a few new forge created maps to play on. Next month those maps will be taken out and replaced with the new created ones. This way, people will always have new maps to play on every month. This may also be a problem though, as Biggles said earlier, players are sick of grey maps. We have little to information about Forge right now. I think 343i will be smart enough to create forerunner structures different colour now. As we have seen on wraparound, the map is like a cream colour.

 

EDIT: I am going to edit my post some times in the future if I want to add something. And here is something. This guy makes the biggest and most valid point ever. This is how CTF should be in Halo 4 matchmaking and MLG.

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  • 2 weeks later...

1. Take maps that everyone liked in the past and work off of that formula.

ex. Midship was an easy to understand, smaller, fast paced map.

ex. The pit was larger, also easy to understand, and required a great deal of teammwork and map control

 

bad example IMO- Zealot. Zealot is a map with difficult call outs, lifts in the middle that seemingly take you wherever you want, and no high ground places to control the map. I just feel like I never know where I am and its a madhouse whenever I play that map.

 

2. BR... nothing else to say there

 

3. Look obviously the button combos/double shotting were glitches and as much as those brought extra speed and competitiveness to the game, they cannot be in halo 4. The reason I think halo 2 did better than halo 3 in terms of MLG was because of those glitches as well as the speed of the game. Halo 2 played faster than halo 3, and I'd like to see that back in halo 4. (as they have already said they are doing) Individually you could take over a game in halo 2, halo 3 was much more difficult to do so.

 

4. No armor abilities to start with or on the map.

 

5. Bring oddball back!

 

6. MLG playlist.

 

7. MLG FFA playlist!!!!

 

I think theyll get it right this game

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1. Take maps that everyone liked in the past and work off of that formula.

ex. Midship was an easy to understand, smaller, fast paced map.

ex. The pit was larger, also easy to understand, and required a great deal of teammwork and map control

 

bad example IMO- Zealot. Zealot is a map with difficult call outs, lifts in the middle that seemingly take you wherever you want, and no high ground places to control the map. I just feel like I never know where I am and its a madhouse whenever I play that map.

 

2. BR... nothing else to say there

 

3. Look obviously the button combos/double shotting were glitches and as much as those brought extra speed and competitiveness to the game, they cannot be in halo 4. The reason I think halo 2 did better than halo 3 in terms of MLG was because of those glitches as well as the speed of the game. Halo 2 played faster than halo 3, and I'd like to see that back in halo 4. (as they have already said they are doing) Individually you could take over a game in halo 2, halo 3 was much more difficult to do so.

 

4. No armor abilities to start with or on the map.

 

5. Bring oddball back!

 

6. MLG playlist.

 

7. MLG FFA playlist!!!!

 

I think theyll get it right this game

 

I agree with you on everything totally everything, however with the issue of BR Vs DMR, I realize that you didn't really want to delve into it, I just personally believe that both DMR and BR should be in MLG, just different loadouts, but obviously without any AA's included, AA's just ruined the gameplay of MLG. Also, a lot of pros really got big in the reach era of MLG and with the introduction with the DMR, just as Royal 2 of Status Quo, and I believe that whenever people like that join playlist or at tournament, would enjoy the option to choose, rather than learn the one they were unfamiliar with in the first place. However, if they don't return one or the other for playlist and tournaments I wouldn't blame them, introduction of the DMR to start with was just a bad idea, with having to learn a new precision weapon, it made lots of older pros from H2 and H3 frustrated, especially with the introduction of Bloom.

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I agree with you on everything totally everything, however with the issue of BR Vs DMR, I realize that you didn't really want to delve into it, I just personally believe that both DMR and BR should be in MLG, just different loadouts, but obviously without any AA's included, AA's just ruined the gameplay of MLG. Also, a lot of pros really got big in the reach era of MLG and with the introduction with the DMR, just as Royal 2 of Status Quo, and I believe that whenever people like that join playlist or at tournament, would enjoy the option to choose, rather than learn the one they were unfamiliar with in the first place. However, if they don't return one or the other for playlist and tournaments I wouldn't blame them, introduction of the DMR to start with was just a bad idea, with having to learn a new precision weapon, it made lots of older pros from H2 and H3 frustrated, especially with the introduction of Bloom.

 

Yeah maybe I shoulda went a little further with that. I dont mind the DMR just not as a starting weapon. Throw 2 of them on the map and im okay with that. The DMR decreases the size of the map. Sanctuary in halo 2 with BR's vs Reach with DMRs is a completely different game. I kill people just standing in my base with a DMR and as much fun as that is, it shouldnt be that way. It would add a completely new and I think exciting element to MLG.

 

 

Also add on to my first post, we need a competitive ranking system otherwise noone will even play halo 4, let alone MLG.

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  • 2 months later...

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