343iBot Posted December 6, 2022 Report Share Posted December 6, 2022 Battlefield 2042 continues to bring big changes to its launch maps, with the patch notes for update 3.1 revealing all the changes coming to Manifest.With this latest map rework, DICE is looking to make the cargo port "more streamlined" while also strengthening its visual identity. The update, which arrives December 12, will adjust the spaces between flags on Manifest across Battlefield 2042's main game modes in order to reduce travel time and create stronger frontlines. Various points of interest across the map will be updated too, with locations like the Weather Station and Container Yard sporting new looks. Part of the Weather Station now sits as a burning ruin, and additional ziplines will be added to increase traversal options. The Container Yard and Quay area will receive a military touch-up, as both have become strategic military encampments.Map changes aren't the only thing coming with update 3.1, which will also introduce fan-favorite weapons like Battlefield 3's M416 assault rifle into Battlefield 2042's main modes. Joining it will be the M240B light machine gun and the M93R sidearm.Update 3.1 additionally includes a long list of bug fixes and other minor improvements. DICE notes that weapon deployment, aiming down sight, and sprint animations will be tweaked to feel more responsive. Across the board, reload animations will be adjusted, which DICE states will make "all weapons, across the entire game" feel snappier and more responsive. A blood mist effect will occur when shooting targets in the body or head to better convey when a target has been hit, and there will be minor changes to specific vehicles, gadgets, and maps as well.DICE confirms there will be a mid-season event in the next few weeks, with the game's 3.2 update set to arrive early next year. That update will introduce the game's new class-based system and changes to maps like Breakaway. Battlefield 2042 will receive its 14th and final Specialist next year with the arrival of the game's fourth multiplayer season. You can read the full patch notes for update 3.1 below.Battlefield 2042 Update 3.1 Patch NotesMANIFESTOur main focus with the rework of Manifest is to ensure it becomes more streamlined and offers up a tighter game space, this has also given us an opportunity to do a complete pass throughout the location and provide stronger themes to previously underutilized spaces.Across the main gamemodes we have adjusted and added flag spaces to reduce travel times and create stronger paths and frontlines as you make your way towards those capture points.Points of Interest:Container Yard - North: The northern container yard has seen further military presence buildup, with the location now becoming an ad hoc refueling station for the ongoing conflict. The paths leading to and from the flag have been improved while the flag placement has been repositioned slightly towards the Quay.Quay: As conflicts continue, the Quay has been treated to increased military defense encampments, with two new spaces on either end of the Quay. These locations act as Capture Points in certain modes, and when they aren’t in use they act as staging posts for entry onto the boats themselves.Container Yard - South: This location has been moved closer to the action around the docked boats, with pathing improvements and further military buildup taking place throughout.Weather Station: Time has not been a worthy ally for the Weather Station after recently suffering from a ground attack, one of these stations now sits in a burning ruin. The surrounding hillside has also received a traversal pass alongside additional light sources and ziplines to allow for increased traversal opportunity.VAULT WEAPONSM416 - BATTLEFIELD 3The M416, a fan-favorite from Battlefield 3 makes its way to the Weapon Vault. It’s compact and light AR with a good damage profile capable of taking out targets at mid-range.Unlock Assignments:Kills and Assists with the M416 or the PBX-45: 100Kills with Assault Rifles or Teammates Revived: 60M240B - BATTLEFIELD 3The M240B is a powerful machine gun that becomes a monster when mounted on a bipod, having great bullet velocities that allow you to engage targets at medium to long rangesUnlock Assignments:Kills and Assists with the M240B or the Avancys: 100Kills with LMGs in a Round: 20M93R - BATTLEFIELD 3The M93R, is a Burst fire sidearm that devastates at close range but with accuracy quickly deteriorating under sustained fire. Get up close and personal with this sidearm to deal its best damageUnlock Assignments:Kills and Assists with the M93R or the G57: 100Kills in a Round with Secondary Weapons: 8CHANGELOGGAMEPLAY IMPROVEMENTSYou are now able to dynamically change the zoom radius of the minimap via keybindImproved hit registration against soldiers on moving platforms or vehiclesResolved an issue where a vault animation could play on top of a reload animationFurther improvements to improve responsiveness around weapon deploy and undeploy animations, aiming down sight, sprint traversal and reduced the time around enter soldier movement speeds these changes will be particularly felt on animationImproved responsiveness on transition into movement from standing stillFixed an issue where it was possible to skip the traversal sprint recovery timeFixed animation not playing properly when entering vehicles though entrance that is high above the groundResolved an issue where the Character is stuck in downed state after dying during a takedown and then getting revivedFix a rare issue that could make the player stuck in a limbo state after dying during a takedownMaking hit reactions more pronounced to improve the shooting experienceFixed an issue where Sundance may have a more bouncy landing via their Wingsuit than anticipatedFixed a bug where landing with the wingsuit on a fence shortly after activating could cause lethal fall damageFixed an issue with Blood Splatter not appearing correctly when shooting enemy soldiersFixed an issue causing blood spatter effects to appear in unintended placesAdded blood mist elements to the regular body and head shot impacts on soldiers to better convey that you hit an enemyFixed a bug where you could attach to a rope through thin wallsFix for left hand animations breaking after entering a vehicle from traversal sprintFixed a bug when traversal sprinting into water could make the swimming animation breakFixed an issue where you could sometimes see floating weapon parts after throwing a smart grenadeMAPSRenewalAdjusted the Capture Zone for Sector A and B to encourage a smoother flow of gameplay as an Attacker.KaleidoscopeRemoved C1 and G1 Capture Points on Conquest Large, and merged the subsequent capture area into nearby Capture Points. The win rate was balanced towards one side unfairly with Kaleidoscope, and these changes should hopefully improve and encourage a more natural flow of play throughoutStrandedTweaked ticket count for Conquest to encourage a slightly longer duration of match timeAdjusted the combat area and out of bounds limits on Breakthrough, for the last sectorDefender HQ has been moved closer to the flag on Breakthrough, for the last sectorAdjusted the HQ area and out of bounds limits for the first sector on RushThe MCOM for the first sector has been relocated out of the hanger on RushMade improvements to other MCOM positions to improve attacking flow for RushFixed an instance of flickering terrain when in low flying aircraft around D1Fixed the ability to hide in in-world stationary Tanks near the C1 ObjectiveFixed level of detail issue on destroyed showroom screensWe’ve placed extra lubrication on the crane rails for the Shipping Container grabber inside the ship, this means it shall no longer be jittery in motion and should be much smoother!ManifestFixed a rare issue that allowed grenades to fall through the groundResolved a visual issue where flying close to the incoming storm on Manifest would result in a black vignette around the screenA melee attack to a chair in the office suite will no longer destroy the entire desk, we have yet to invent Adamantium as part of your arsenal loadoutFixed audio issue where metal scaffolding throughout the level did not sound correct to its material typeImproved lighting draw distance scenarios for the Toll Station at distanceFixed issue in FFA where players got deployed under the map on small layoutFixed issue where enemies could be seen deploying in the same spotFixed issue where the Spawn Beacon could be placed after crawling under containersFixed issue where the lighting poles on the map remained lit after being destroyed.Fixed an instance of lighting draw distance inside the Storage FacilitySpearheadFurther improvements to the initial spawning phase on RushFixed some debris issues when the Landed Drone’s propeller was destroyedFixed an issue where at certain angles during the downed-state, some water sources could disappearFixed an issue where players were not taking damage from fire around the tire pilesFixed issue where several entrances of the cube buildings were very darkly litSealed the roof of the tunnel so rain no longer appears inside itFixed Printer Boxes issue where the robotic arm was still functional after the printer box got destroyedFixed issue where Deploy Point UI was missing from the Deploy screen on FFAFixed issue where a stack of four yellow tank containers were floating inside the E2 flagFixed issue where killcam transition to deploy screen showed the whole interior of the building when dying inside C2 & E1 buildingsFixed some minor tree clipping issues around vents and containersFixed issue with movers where Ammo/Health crates would not get destroyed when a Mover passing over themFixed level of detail issues for base of robot arm after the yellow robots were destroyedFixed issue with unnatural stretched ground texture placed near the tunnel entranceFixed issue where it was possible to destroy the ruin state of Nordvik water tankFixed audio issue where the distant warfare on Spearhead was still present during end of round screenAIGiven each AI Soldier a navigation manual that should help them through the road between Sector D and E with more ease on SpearheadWith this navigation manual, we have also told them to look out for small objects and not to get confused by them on SpearheadFixed an issue where AI could get stuck navigating through the Ventilator Zone on C2 and E1 on SpearheadGiven driving instructions for AI driving larger vehicles for Rush on SpearheadFixed issues where AIs were unable to climb ladders on Spearhead’s Capture Point E2WEAPONSToggle Optics should now be listed for the NVK-NXT 2X scope in the Rorsch Mk-4 collection menuFixed an issue that was causing the PKS-07 to clip through the camera when equipped on the A-91Fixed an issue that allowed the primary scope on the Rorsch Mk-4 to float slightly above the weapon on PlayStation 4Fixed an issue where flashlights or lasers would sometimes be visible on secondary weapons and gadgetsFixed an issue where the HUD would sometimes fail to load after switching attachments on weaponsFixed an issue that was causing laser beams to be misplaced at different FOV valuesEnsured that the sound effects are aligned with the firing of the 12M AutoSubsonic magazine no longer interferes with other magazines ammo capacity on the VCARSubsonic mesh is visible when swapping from other magazines on the VCARFixed an issue that was causing a broken weapon position to be displayed on the M16A3 while prone and using the M26 underbarrel attachment.MP412 Rex now has the intended rate of fire.AKS-74u now has the intended rate of fire.Fixed an issue where the MP9 shooting animation while ADS would break when exiting a vehicle.Added several missing weapon attachments to Portal.VCAR magazines now have the intended color.Fixed orientation of the TV 2x Sight within the icon on the AK24.Minor VFX tweaks to the PF51Improvements made to the Rorsch Mk-4 trail FXAn additional layer of Animation polish has been applied to the M16A3Updated textures on the Avancys iron sights while viewing them from viewWe have updated several elements of our weapons to improve the overall 'feel' of them. This includes work across our Reload Animations which should make all weapons, across the entire game, feel a lot more snappier and responsive.VEHICLESCall-in audio now plays when calling in the EMKV90-TORUpdated the description of the Active Protection System to convey that it does not block close range projectilesFixed an issue where VFX was not displaying correctly when Active Protection Systems were firingFixed an issue where vehicles could have a repeating wet pattern on themFixed an issue that was preventing deployable gadgets such as the Spawn Beacon from being placed closed to either of the EBLC-RAM or EMKV90-TOR while Active Protection Systems were enabledFixed an issue where aiming within a tank could become problematic while looking at smokeParts of aircraft would sometimes animate in the wrong direction, we've turned them around so now they'll be rotating on the correct axisFixed an issue that would allow drivers in the MAV to be able to ADS while in 1P viewFixed an issue that was causing overheat circle to wrongly display while using the Howitzer cannon on the EBLC-RAMFixed an issue that was causing vehicles such as the LATV4 and LCAA Hovercraft from receiving too much damage when colliding with various objects around a mapOverheat and cooldown states are communicated with red in the crosshair HUD circleWe have lowered the ground pull effect and tweaked the force, may it be with you alwaysFixed an issue when deploying into a vehicle that would cause the camera to briefly go inside the vehicle and look weirdCalling in a LCAA Hovercraft on top of a tank will propel the tank high in the sky or under the map. Physics are weird sometimesThe LATV4 has had its swole levels reduced and can no longer ram tanks (Thanks for the intel, Carpo!)The "Unassigned" UI is no longer present in 1p view after repeatedly switching the seats on AAV-7A1 AMTRACSmoke Launcher VFX is now more accurately aligned across game clientsActive Protection Systems no longer block damage from C5 or AT MinesFixed an issue where the spotter seat on the MD540 Nightbird would only update the minimap and not provide the in-world spotImproved behavior while flying the MD540 Nightbird with Helicopter control assists disabledImprovements made to the VFX on fighter jetsAnimated leading edge flaps on the F-35E Panther and SU-57 FELONUpdated and overhauled locking ranges and behavior of all locking weapons when laser designatedTweaks to the vehicle HUD and crosshair, including updating alpha channels and ensuring decorative HUD elements are less visually impacting to playersSPECIALISTS & GADGETSFixed an issue where weapon meshes could be seen breaking after throwing Sundance's Smart grenadeFixed an issue where the Throwing knife was visible floating on player when being headshot with throwing knifeFixed FPS drops when ADSing with the XM370A on Stranded and Hourglass on previous generation systemsThe XM370A now has SFX for when its projectile is traveling in the airFixed an issue where Ammo was present in empty magazine when reloading the XM370AFixed a bug with Falck Stim Pistol where it could get stuck in self heal animationsFixed a bug where players were able to resupply from ammo bags while inside a vehicleFixed an issue where players who were manning the Mounted Vulcan in smokes would have their animations breakAdded Missing Gadget descriptions for Lis and Zain in Hazard Zone screenFixed issues where Players were able to spot insertion beacons through the wallFixed an issue where Irish shield couldn't be deployed in tight corridorsFixed an issue where the camera would shake when using the Raos' Cyber Warfare Suite after switching from main weaponFixed an issue with Broken Hit animations when hitting Dozer while he's using the Ballistic ShieldFixed a bug Hacked/EMP icon was missing on enemy gadgetsFixed situations where Paik's EMG-X Scanner overlay does not immediately disappear when entering a vehicleFixed an issue where the Insertion Beacons could be seen through the floor of the building near A2 on Kaleidoscope, ConquestFixed a bug where the Prox Sensor grenade in-world Icon was not displayed on the grenadeFixed a bug where Angel’s Loadout Crate were not being fully absorbed by the player and would bounce away (Eyes in the sky, people >:)) Fixed a bug where Dozer's shield did not protect user against close range attacksFixed abusable behaviors where players could progress on missions by damaging and repairing their own gadgetFixed a bug where when you would cancel self-heal with Med-Pen audio keeps playingFixed a bug where the player was unable to pick up Mounted Vulcan after dying/redeployingHeal needed UI Icons are now visible for non support characters with the health create, without first having to deploy the health createFixed issues with Grenade throw animations not playing correctlyFixed an issue where after fragmentation the grenades would get stuck into the ceilingsOpen and character gadgets can now not be placed on top of bushesFixed a bug where Rocket Launchers would deal no damage on a user mid vaultWorld Log event messages for vehicle repair and Angels' ammo resupply now informs who is doing the actionFixed a bug where after exiting the OV-P Recon Drone, the Enter hint would remain displayed on the screenFixed an issue where Zain's trait would trigger in vehicles with closed seatsAUDIOFixed an issue where requesting orders from a dead squad leader would default to MacKaySeveral Voice Over improvements have been included around ping reviving and canceling pingsAirstrike voice over lines have been addedAdded Audio improvements for the XM370A, including new projectile sounds for the AirburstFixed an issue where audio keeps playing when you cancel self-heal with Med-PenFixed an audio issue when reloading after an empty reloadFixed an issue where sound effects were not triggering when reloading the DM7 while running/walking during the first part of the reloadAdded hit reaction camera shake and bullet damage sound polishFixed an issue where no call-in audio is played when calling in the EMKV90-TORFixed an issue where distant warfare sound effects were still present during EOR screenPORTALAdded the S3 map, Spearhead, as an available map under the Custom Conquest Portal mode.Added the S3 Battle Pass Weapon, Rorsch Mk-4, to the InventoryPrimaryWeapons blockAdded the S3 Battle Pass Vehicle, EMKV90-TOR, to the Vehicles blockAdded the S3 specialist, Zain, to the PlayerSoldiers blockAdded Zain's specialist Gadget, XM370A, to the InventoryCharacterSpecialties blockAdded the S3 Battle Pass Weapon, NVK-P125, to the InventorySecondaryWeapons blockAdded the S3 Battle Pass Throwable, Throwing Knife, to the InventoryThrowables blockAdded the S3 Battle Pass Weapon, NVK-S22, to the InventoryPrimaryWeapons blockPROGRESSION & XPReviving a teammate that has requested it will now reward you with Request Fulfilled XPIncreased the XP from "Match Reward" in Hazard Zone by 50%Increased the XP from successfully destroying an MCOM in Rush from 150 to 300Solo & Co-Op XP ChangesEnabled all Ribbons, but at 40% XP value.Doubled "Round Actions" XP cap, but each action gives 50% reduced XP.In Rush, the Scoreboard now shows the correct objective icon for Attackers and DefendersFixed an issue with displaying the Player Levels correctly at the End of Round Progression screenFixed an issue where the unlock requirement progress for an already unlocked Player Card item would look like it had been resetFixed an issue where the wrong unlock requirement would be displayed on attachmentsFixed an issue where an item would show up as new even if you had previously unlocked it in a different wayImproved scenarios where people look like they are awarded 0 XP at end of the roundView the full article Quote Link to comment Share on other sites More sharing options...
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