Undead Posted April 24, 2012 Report Share Posted April 24, 2012 Alright I will explain how the weapon customization should be. You only get to customize two weapons. The Assault Rifle and the Battle Rifle, then you can pick the grenade type you want, next you will be able to select the armor ability you want, and finally you will be able to pick the perk. I will explain the load-out below. Primary Weapon - Battle Rifle Grenade - Plasma Armor Ability - Jet Pack Perk - For the sake of argument lets say one of the perks is faster reloading. Then every piece of armor you get will help customize your load-out... for example. If you would buy a chest piece that has extra mags on it then you could use them. Same with extra grenades. So as long as your armor has a certain things on it your weapon ammo and grenade count will be the same. But if you have extra mags or grenades then you will have more. I think this idea would help balance the game and will bring a lot of customization into the game. Discuss your view on my idea and tell me if you will change anything or not and if you will then what will you change? Quote Link to comment Share on other sites More sharing options...
Panda Posted April 24, 2012 Report Share Posted April 24, 2012 I guarantee that's not how loadouts are gonna work. Armor should be solely aesthetic and not contribute to gameplay in any way. 2 Quote Link to comment Share on other sites More sharing options...
BigMartin58 Posted April 24, 2012 Report Share Posted April 24, 2012 I personally think it will be more along the lines of picking between weapons from a category of weapons... For example: Precision Loadout: BR or DMR or Carbine Any Secondary weapon, like Magnum, SMG, or Spiker, Etc. Armor Ability Assault Loadout: AR or Plasma Rifle or Sentinal Beam Any Secondary Weapon like above' Armor Ability Power Loadout:(Only for specific playlist) Shotgun or Rocket Launcher or Sniper or Sword Any Secondary Weapon Armor Ability Quote Link to comment Share on other sites More sharing options...
DoctorB77 Posted April 24, 2012 Report Share Posted April 24, 2012 Primary: AR - Free BR - 10000 SP and Level 5 DMR - 40000 SP and Level 10 Assault Carbine - 70000 SP and Level 14 Secondary: Magnum - Free SMG - 20000SP and Level 5 AR - 50000SP and Level 7 (Not available with AR as primary) Grenade: Frag - Free Plasma - 10000SP and Level 4 Third Grenade - 20000SP and Level 7 Armor Ability: Jetpack - Free Invisibility - 5000SP and Level 2 Forerunner Vision - 15000SP and Level 4 Hologram - 2000SP and Level 6 Other AA - 35000SP and Level 10 Perks: None- Default Trooper - 1 more clip for secondary weapon - 1000SP and Level 0 Animal - 15% increase in Sprint time - 3000 and Level 3 Angel - 15% increase in thruster time - 10000 and Level 5 Tyrant - 15% increase in armor ability usage - 15000 and Level 7 Regenerator - 15% increase in armor ability regeberation - 15000SP and Level 7 Medic - Shields regenerate 20% faster - 20000 and Level 8 Hybrid - spawn with a plasma and a frag grenade if both unlocked - 30000 and Level 11 Soldier - spawn with 1 extra clip for your primary weapon - 60000 and Level 14 This will get you tp keep playing and unlock more equipment and abilities even after you pass levels. It will still take a while to unlock everything. Quote Link to comment Share on other sites More sharing options...
Constantly Posted April 24, 2012 Report Share Posted April 24, 2012 Ugh. I really wish they wouldn't do anything like this. I would like the idea of being able to pick your primary and secondary weapons though. That way you wouldn't have to worrry about AR or BR starts. You'd just be picking the map, not the gametype. 1 Quote Link to comment Share on other sites More sharing options...
fzdw11 Posted April 24, 2012 Report Share Posted April 24, 2012 Perks: None- Default Trooper - 1 more clip for secondary weapon - 1000SP and Level 0 Animal - 15% increase in Sprint time - 3000 and Level 3 Angel - 15% increase in thruster time - 10000 and Level 5 Tyrant - 15% increase in armor ability usage - 15000 and Level 7 Regenerator - 15% increase in armor ability regeberation - 15000SP and Level 7 Medic - Shields regenerate 20% faster - 20000 and Level 8 Hybrid - spawn with a plasma and a frag grenade if both unlocked - 30000 and Level 11 Soldier - spawn with 1 extra clip for your primary weapon - 60000 and Level 14 This will get you tp keep playing and unlock more equipment and abilities even after you pass levels. It will still take a while to unlock everything. Adding in these "perks" seems a bit... wrong.. Some of the ones mentioned would be okay, such as Hybrid or the Trooper and Soldier, but the others would just seem to make the game unbalanced, IMO. We'll have to wait and see what 343 is planning, but hopefully whatever they decide on will be balanced well. 15% seems like a very large increase... Quote Link to comment Share on other sites More sharing options...
DoctorB77 Posted April 24, 2012 Report Share Posted April 24, 2012 Adding in these "perks" seems a bit... wrong.. Some of the ones mentioned would be okay, such as Hybrid or the Trooper and Soldier, but the others would just seem to make the game unbalanced, IMO. We'll have to wait and see what 343 is planning, but hopefully whatever they decide on will be balanced well. 15% seems like a very large increase... I agree. I was just giving what I think would happen. I just think that those don't directly effect who can kill who faster. It is more about that extra second you would need to get to a certain position or get away from a person. Quote Link to comment Share on other sites More sharing options...
heghog Posted April 24, 2012 Report Share Posted April 24, 2012 I dont like how you can pick gernades. Everyone would use plasmas because there the most powerfull Quote Link to comment Share on other sites More sharing options...
RoosterTeethFan Posted April 25, 2012 Report Share Posted April 25, 2012 yeah i dont know how grenades will work if plasma is anything like past halos everyone would spawn with that it would be a grenade bowl. Quote Link to comment Share on other sites More sharing options...
DoctorB77 Posted April 25, 2012 Report Share Posted April 25, 2012 I dont like how you can pick gernades. Everyone would use plasmas because there the most powerfull Plasmas are not. They will kill you if you are right on the grenade. Frags have a greater radius and they can bounce. One grenade isn't all of a sudden better than the other. Quote Link to comment Share on other sites More sharing options...
The Director Posted April 25, 2012 Report Share Posted April 25, 2012 I believe that for all loadouts you should be able to choose the following items. A starting weapon: DMR, AR, BR, Carbine, Plasma Repeater, Plasma Rifle and any other moderate weapon. A secondary weapon: Magnum, Plasma Pistol, SMG, or Needler. An armor ability: All of the armor abilities in the game. A grenade type: Sticky, Frag, Spikey, or (hopefully) Fuego. I don't know there will be perks in the game (have heard rumors but not actual facts on it, I'm treating FV as an AA) so I'll leave those out. I don't believe in unlocking weapons and other game influencers, because that gives people who buy the game the first day an unfair advantage over those who have to save up. I've been one of those people who've had to save up for most of my life, so I know what it's like to hop on a game and go against a guy who has unlocked everything while I still have starter weapons. It's BS. The only thing that leveling up should unlock is cosmetic customization. Including unlockable game influencers is an unbalanced decision, and I really hope that it doesn't happen. 2 Quote Link to comment Share on other sites More sharing options...
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