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[GameSpot] - Ubisoft Is Using An AI Tool For Writing In Its Games


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Ubisoft has developed an AI tool to help narrative designers write barks, according to a video presentation. Barks are lines spoken by NPCs after a trigger--such as a change in the environment or character interaction--that help bring the game's world to life. Ubisoft's Ghostwriter AI tool aims to lessen the tedium of writing these quips by providing the narrative team with a first draft of barks.

How Ghostwriter works is writers create a character and then input "an event or situation" for the character to experience. The tool then generates different variations of a bark, depending on the mode selected. Writers can edit further, and Ghostwriter also learns from each selected line that the writer accepts.

"Ghostwriter was created hand-in-hand with narrative teams to help them complete a repetitive task more quickly and effectively, giving them more time and freedom to work on games' narrative, characters, and cutscenes," Ubisoft says in its Ghostwriter introduction video.

ChatGPT and other AI tools have caused a controversial buzz recently, with uncertainty over how these tools will shape game development (and perhaps life in general) in the coming years.

Ubisoft aren't alone in looking at AI tools. Roblox also announced AI tools like a material generator and a code assist feature at the Game Developer's Conference--meant to make it easier for Roblox developers to create games. Squanch Games also used Midjourney for High on Life's set decorations.

In related AI news, Google just released its ChatGPT rival called Bard to the public. So far access requires applying and getting on a waitlist, but Bard functions similarly to ChatGPT in that it can respond to users on a wide variety of topics. Google says the tool is an "early experiment," as told to Wired.

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This is a really interesting development, and it’s a bit of a double-edged sword. On one hand, using AI tools for writing in games could streamline the process and potentially lead to more content being created faster. Ubisoft's use of AI for in-game dialogue could free up human writers to focus on more complex narratives, which is a cool idea. However, the concern is whether this AI-generated content will feel as authentic or impactful as something written by a person. Dialogue and story are such crucial elements in many games, and it would be a shame if that emotional depth or nuance was lost due to reliance on AI.

As someone who plays a lot of World of Warcraft, I think about how important storytelling is in a game like WoW. Whether it's lore or dialogue in dungeons, the quality of writing makes the world feel alive. In WoW, we also have the option to use WoW dungeon carry, which is really helpful when you’re focused on progressing quickly through content but don’t have the time to grind for hours. But even in those cases, the story and the atmosphere in the dungeons are still important to me. If AI-generated dialogue started to replace that authentic, carefully crafted experience, it could take away from the overall immersion.

That being said, I’m curious to see how far this technology can go. AI can be a powerful tool, but it needs to be used in a way that complements human creativity, not replaces it. It will be interesting to see how Ubisoft balances this and how other developers might adopt similar technologies.

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