Destyran Posted July 31, 2011 Report Share Posted July 31, 2011 yea thats another Cr fix that needs to happen i totally agree Quote Link to comment Share on other sites More sharing options...
Mr Biggles Posted August 2, 2011 Report Share Posted August 2, 2011 Maybe I'm in the minority here, but I still think Reach is a pretty awesome game. However, I feel like maybe the Rank starts to scale up just a bit too drastically; unless you're already reasonably ranked, then achieving Inheritor would be all but impossible. While I may not knock the gameplay, it's one aspect I wouldn't mind seeing eased up a bit. That, and, of course, new Armor-parts would be a welcome addition, should such a thing be possible through a Content Update. Specifically, a Red Visor would be *GODSEND*!!! its meant to take longer, that's the fun of it.... Quote Link to comment Share on other sites More sharing options...
Mildchips Posted August 3, 2011 Report Share Posted August 3, 2011 i would love a credit boost! red visor sounds pretty cool Quote Link to comment Share on other sites More sharing options...
iKerryTheTeam Posted August 4, 2011 Report Share Posted August 4, 2011 I say they should have monthly challenges worth a rather LARGE amount of cR... However i feel they would have to make some of them Campaign, which i would never be willing to do. Quote Link to comment Share on other sites More sharing options...
.nik Posted August 4, 2011 Report Share Posted August 4, 2011 george has a red visor in the story mode. Quote Link to comment Share on other sites More sharing options...
Sire Posted August 4, 2011 Report Share Posted August 4, 2011 Daily and weekly challenges need to offer larger cR rewards. Currently, the average daily challenge offers 1/3 of the cR I earn from a normal game. However, when I was a Warrant Officer, the average daily challenge was worth more than double my cR earnings from one game. In order to keep challenges desirable and worth attaining, let alone relevant at all, they require a boost. The ideal system would be scaled. For example, while a Captain would get 1100 cR for completing a challenge, a Noble would get 8000 cR. However, based on the amount of cR earned per game and the amount required to level up, both earn the same percent. I've got no idea if a system along these lines is feasible, but if it is, I feel it's worth consideration. 1 Quote Link to comment Share on other sites More sharing options...
Reptar Posted August 4, 2011 Report Share Posted August 4, 2011 And maybe Double Credit weekends. Quote Link to comment Share on other sites More sharing options...
Spectral Jester Posted August 4, 2011 Report Share Posted August 4, 2011 Daily and weekly challenges need to offer larger cR rewards. Currently, the average daily challenge offers 1/3 of the cR I earn from a normal game. However, when I was a Warrant Officer, the average daily challenge was worth more than double my cR earnings from one game. In order to keep challenges desirable and worth attaining, let alone relevant at all, they require a boost. The ideal system would be scaled. For example, while a Captain would get 1100 cR for completing a challenge, a Noble would get 8000 cR. However, based on the amount of cR earned per game and the amount required to level up, both earn the same percent. I've got no idea if a system along these lines is feasible, but if it is, I feel it's worth consideration. This is the answer scale the payout according to rank Quote Link to comment Share on other sites More sharing options...
Destyran Posted August 4, 2011 Report Share Posted August 4, 2011 @ Spectral Jester how campaign coming and i doubt theres gunna be any significant changes to halo reach maybe new armour but apart from that nothing Quote Link to comment Share on other sites More sharing options...
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