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[GameSpot] - CoD: Modern Warfare 2 - How To Beat Raid Episode 3


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Season 3 Reloaded launched on May 10, continuing Call of Duty: Modern Warfare 2's post-launch narrative with the arrival of the third Raid episode. Our full walkthrough will show you how to complete the Raid and score this episode's unique mission rewards.

What are Raids in Modern Warfare 2?

Raids continue the story of Modern Warfare 2's campaign, and this is a three-player mode with a mix of stealth, action, and puzzle-solving objectives. Here's our full Episode 1: Atomgrad guide if you still want to experience the story and unlock a Gaz operator skin. Episode 2's guide will help you complete the second mission and unlock a Captain Price skin.

How to complete Episode Three

Find Hadir and the warhead

Descend into the unfinished silo

After the cinematic intro, your trio is tasked with descending into the unfinished silo and basically picking up exactly where Episode 2 left off. Follow along your given path until you reach a door at the end of the tunnel, and you'll be able to grab your own custom loadout. We have a recommended MW2 loadout guide, if you need weapon build suggestions.

Carry on through the tunnel, following the mine tracks and clearing out some enemies. The tunnel will open up into a larger section of the silo. There's a red button for an elevator. Ride the elevator down and fight off the enemies attacking you from the various levels as you descend.

Eventually, the elevator will stop, and you'll need to jump and platform across ledges and support beams to reach a doorway opening marked 9-b. Clear out the enemies here, and proceed through the tunnels of riot shield-equipped enemies. The pathway will take you back out to a power switch located on the wall on the left side.

Hit the power button to make the elevator descend further, and hop on for another ride. Kill enemies as the platform lowers, and drop down at the opening marked 6-N. This area has the electric saw, and someone in your trio will need to grab it.

Door you need to cut open with saw

Look for the path marked 6-b. This is where the saw will need to be used to cut open a path. Attempting to cut the door will trigger enemies in front of and behind them, so you'll need to protect the person cutting. Once you have the door opened, you can proceed through more enemy-filled tunnels. This path leads you to another door to cut open, where enemies will spawn around the cutter. This leads to another power switch for the elevator.

Now you can head to the very bottom of the silo, where you'll enter a set of doors to proceed.

Continue the search

Head up the stairs and into a dark mining tunnel. Head left in the tunnel, and eventually your path will be blocked with rubble and explosive wire traps. Avoid being blown up by climbing up and over the rubble on the left. Right past this is another set of wire traps to crawl under.

Once the area opens up to a large train platform, take the right side of the tracks into an opening in a broken wall and follow to a small room. This room has a bright yellow tool cabinet that can be rolled over to an opening at the top of the wall, allowing you to climb up and through the passage into another room.

This next room is a dark, enemy-filled armory, so make sure to clear out the baddies before resupplying your ammo or swapping out your guns. From here, drop down into a hole in the floor to continue through a flooded room.

This is the episode's big puzzle room, and there are enemies here, so clear them out first. Then, head up the stairs with a yellow pipe. In this top section of the room, you'll find a control panel that lets you generate a security code. It's going to give you a 15-digit code, so be prepared to write it down or snap a quick picture. It's different every time you play.

Section 6 of the puzzle room

The flooded parts of the floor will become electrified now, and you'll see your code also displayed on the lower floor in several different sections of the room labeled 0 through 9. During this, mantle across the tops of the tables and cabinets to familiarize yourself with the room. You basically need to organize your trio, where you can take turns hitting the buttons at each numbered section in the order of the 15-digit code. There is a time limit here, but you'll hear a beeping that will speed up once you're almost out of time, and using the rhythm will help you gauge your time.

Tip: My trio divided the room up so one person had the area with 8, 9, 0, another had 1 through 4, and the other the wall with 5, 6, 7. This meant no one had to go especially far, but it still took a couple of tries to get our routes down fast enough.

Once the code is correctly input, head back up the stairs and press the red button to open the doors and proceed. The next room is a large space with several enemies, including a juggernaut.

Clear enemies and proceed to the tunnel, where you'll make a left. The tunnel leads you into a cramped passage with pipes and explosives. Here you'll find another yellow cabinet to roll around.

You'll need to have one person push, while another person presses a power button to open a door on the other side. Push the cabinet through, and you can then climb up to a higher location to walk across a pathway of pipes.

Bursts of fire will periodically shoot out from one section of pipe. The fire is insta-death, so time it where you avoid the fire here. This pathway leads to a red-lit room, where you must avoid the floor, which is filled with traps, by mantling across the various shelving platforms to reach the other side. Falling in the traps is insta-death, and will require all three members to restart the section. All players must complete this part and reach the door at the other side to advance.

Continue along the linear pathway and into a vent. You'll make a right and then a left inside the vents, where you'll drop through a hole and into a water-filled room. Dive down into a tunnel to proceed.

Get to the control room

You'll briefly swim through the underwater tunnel until you're able to surface in an open area with a submarine. There are enemies waiting for you, so take them out and head topside. There will be a room you can open up near where you surface by the submarine. Hit a button on the wall to open a door, and collect a yellow cabinet to climb. Roll the cabinet to the left side of the wall, where you can climb over a broken piece to reach a set of two valves.

Control panel for pump

Have one person at each valve, and the third at the control panel. Teammates with the valves must turn until there is enough pressure to turn both control-panel lights green. The player at the panel must immediately hit the interact button once both lights are simultaneously green. Successfully completing this part will flood the main room and send a bunch of enemies your way.

Push the yellow cabinet to this red pipe

Quickly, push the yellow cabinet further down the wall to the end, where you'll see a red pipe and a valve just out of reach. Leave one person on the cabinet to interact with the valve here, while another valve person goes to the yellow pipe at the other end of the submarine. The valve is underwater here.

The third person needs to head up a set of stairs with another control panel. Repeat the same process as before. Adjust the pressure for both valves until you can get two green lights to activate the control panel.

Completing both valve steps opens up a control panel on the wall, and with the water level higher now, you can swim over to the room. Inside, you'll hit a button to override the crane controls. Enemies will flood the area again. Take them out and use the crane controls, which are located up the stairs by the second valve control panel.

Yellow crane above submarine

Use the controls to move the giant yellow crane above the submarine all the way left, and let one person climb up and reach a high-up platform. This elevated room will give them breach charges. The player on the crane will need to grab them, hop back on the crane, and plant them on the breachable part of the railing/wall ahead of them. Everyone can cross over once the path is opened up.

Chase the AQ commander

From here, there will be another saw and breachable door to cut through. Enemies will attack, so make sure you protect the door cutter. A second door needs to be cut, so repeat the process. Head down some stairs, where you'll need to clear more enemies, and cut yet another door. Opening this third door will greet you with two juggernaut enemies, riot shield enemies, and more. Clear the area and follow the objective marker to the final door for a cutscene.

Raid Episode 3 rewards

Completing this episode unlocks Alex Keller as a playable operator for MW2 and Warzone 2. You will also receive one of five random rewards, such as an emblem, calling card, loading screen, or other small cosmetic. You can keep repeating the Raid to collect them all.

Completing the Raid on Veteran difficulty will award the Galvanic blueprint. Following this guide will still help you with a Veteran run, but make note you will have a limited set of lives, and the 15-digit code for the puzzle room will change every time you fail to input it. We would recommend having at least one leveled-up medic class for Veteran.

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