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cR Used Differently Compomise


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Alot of people, such as myself, like the old Halo three Ranking system. Some others like Earning cR and putting it to good use ingame. In halo 4, we can meet everyones desire on this. cR can be gained and used without being attributed to rank. After you get the achievments for/ get the rank for armour, You use cR you gained to buy the stuff you want, but cR has no effect on rank, a level 5 character could have 200k cR, or 10k cR, and still have the same rank, The old Trueskill system would work exactly the way it did, just earning credits that do not count toward your rank after every game. I love the ranking system in halo 3, as do many others, but also like the monetary implementation that is offered by reach, just not the ranking system. This would be a win for more players than just implementing one or the other, and would be a lot less hassle and cause less pointless arguments on the forums about how the ranking system is "terrible" both people win and get a bit of what they want.

Leave comments below and ideas for further implementation in a compromise-able manor.

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In my opinion the skill system should be made at least 10 percent easier to achieve, and 50 percent harder to lose,

like real life, if you are a higher rank you are more respected so less likely to lose a rank and the oppisite goes for a lower rank getting to a higher rank , but halo 3s system was too hard, but if this is applied there should be skill points until 75.

ideas on this

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Sounds similar to this,

 

I don't know if I because I am "old school" or got turned off of the multiple armors in Reach because of the credit system. I still like the system from Halo 3. Here are my thoughts.

 

1) Make the armors harder to earn and achievable only from ranking up to a certain point, not bought by credits if that system continues in some form.

 

2) Have armors that are only achievable by finishing campaign on different difficulties and/or time frames.

 

3) Offer an armor type to only those who achieve tough medals, such as a 15, 20, 25 kill Perfections would garnish you the premium armor and multiple "Headshot Honcho" medals would unlock a sniper variant.

 

4) Once an armor is achieved use your credits for the attachments, modifications, and effects.

 

I am not interested in putting a "war paint" om my armor, but a traditional military style camouflage that matches some of the environments might be rather cool. The idea of having armors harder to earn is based on a harder ranking system. I feel that you appreciate and feel more of a sense of accomplishment when the standards become tougher as you progress. I have a post called "Ranks you achieve during game play" that shows my thinking. I always want to hit whatever milestone was needed for the armor I wanted in Halo 3. Remember chasing down the original Recon armor? Reach offered so little challenge in this area that I quickly lost interest.

 

Was a post a few days ago.

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