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Full effect Invasion


BraverKING514

  

11 members have voted

  1. 1. Should Invasion have this grand of a scale?

    • Yes, this would make a great gametype
      6
    • No, this would be horrible
      2
    • Perhaps, if done properly
      3
    • I have no idea
      0
  2. 2. Should Invasion have space and groundbattles at the same time?

    • Yes, this would make the game overly adicting
      7
    • No, this would be a game ruiner
      1
    • If they do it right, Sure
      2
    • Most likely not, this would be too hard to pull off.
      1
  3. 3. Should there be AI fighting with the player?

    • Yes, this would feel like an actual battle in the Halo universe
      3
    • No, this wouldn't be fun
      0
    • If it doesn't lag like hell, Why not
      7
    • It wouldn't work
      1


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Full Effrect Invasion:

This is a list of the ideas I belive wold make a gametype so god that COD will be blown off its throne. Please ass your own ideas, even iff you think its too crazy too work. Halo was made through ideas thought to be the same.Too crazy to work. But they did... :whistle: :2guns:

 

1. Have maps that span both space and land.If I am needed to attack a cruser to save my objective, I can grab a pelican and some buddys and overload its engines.Or if my job is to defend it until it can glass the objective, that can happen. Add drop pods as well.

 

2. Two sided winning. If there is a ship attacking let the defenders attack it andtake it out and reversing the fight. But give the attackers one last chancrtoturn battle around.This would cause an unparelled realizm to the combat, as if it was happening.

 

3. AI integreated gamplay. This would let you have such a huge map without lag and it would add a better effect to it. I would love fighting with hunters and ODST online. This would hopefully be the thing that lets you put in phantoms, pelicans, scarbs and everything else.

 

4.Realistic objectives. Add in things that would happen in the halo universe. Forerunner objectives, such as shield barriers like the ones in Halo 3's mission "The Covenant". Ships like Forward Unto Dawn, of realistic saze and interactions. Let the Covenant use glassing beams and the UNSC use MAC cannons to distroy objectives. If I have to press a button to activate something in campagin, shouldn't I do it online? I press RB and my character moves his/her hand and presses it. Thats all I can think of. in this catigory. Pkease add on.

 

5.Custom Maps for this gametype need to be ground up, like in custom edition. Have things such as a cruser in the spawning index. Let it be some be senery, to make it look likea fleet, and others be realistic and have full acsess, as if it was realy there.Let players be able to make anything that was seen in the campaigns. If I want to recreate the mission "The Ark" pebble for pebble ans have the same interations (the

Dawn coming from space for example) I could, but with online play.Make the building and moving doors be apart of the spawn index. I recommend using different section to store everything in, so I can find theoption to spawn it in the "forerunner buildings" section. Please no budget, Its too hard to add deatils with limited Budget. Players have always said that the maps madein custom edition were the best in existance.

 

6.Lighting, weather and nature. If I want a that is in the night, I can do it. Also let the weather effect combat. (wind that effects sniping, but the SCOUT armor varient can tell you where to shoot.) If the SPARTAN program was real the armor woud tell the soilder EVERYTHING about his enviroment. Plus, random indigios animals would add more realism to the battlefield.If possable add in waves,storms and lightning that can kill you, but hardly ever have it happen.

 

7. Highly interactive maps. If Iwanto place a bomb behind me in the ship to take out a few enemys, I can ram it into the wall. If I want to jam a door until it is distroyed I can shoot the control panel. If I wat to make a barrrier I can. PS, make most parts of a map destroyable that way a bomb going off will behave realisticly and if its in the wall next to space, stuff ( including plays and AI) will get sucked into space.But put in emergency doors that close,so not everything gets distroyed. Also have hidden air ducts so you can sneak to the objective.

 

That all I can think of. Please Add on to this thank you and God Bless America

BraverKING514

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:unworthy: :clapping:

 

that´s all I can think of :D

 

Sea battles should be added as well

 

Not so sure about the AIs, but, if some people think it is a good idea, why not? it doesn't have to be for everybody..

Have two kinds

One for AIs and Players

and opne for people who hate AIs

Hey AIs are almost people too.

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Im all for an EPIC invasion experience, i mean i thought of stuff like this after the beta for reach, but i know its not going to happen anytime soon simply because the hardware and software can handle it. i know it dosent seem like theyd be adding to much by what you posted but on a map the size of forge world or boneyard, thats a difficult task.

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AIs would probably die easily, but it would be fun(ner)

like in campain of reach, protect the station, elites penetrate and get inside , dont let them arm the bomb, then disarm the bomb that the elites protect, i think that idea is awsome .then humans if protect the station escort the frigate to the covanant corvette next put the slipspace device in the corvette, then protect the device.

full campaign misson with players and AIs, i think it is an awsome idea

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