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just figured out a gametype


skummgummigubbe

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ok it's like ordinary slayer, it will work with halo 4/5/6 (they have instead of 1 point kill they have now 10 point kill.. but don't know how assist, sprees and medals work)

 

Game type

 

it is like ordinary slayer with 50 kills (500 points)

and a timelapse on maybe 5-7 minutes

when your team hit 50 kills (team RED) the game does not end, the game ends when the time goes out

then you wonder, both teams will be at 50 kills at time ends who wins

when first team reaches 50 kills they don't receive any more point the objective is to stay att 50 kills and keep the other team under 50 (team Blue)

you probably wonder how they do that

the other team is only at 35 kills so there kills still counts but for every kill they get the other team loses 1/2 kill (5 points)1 kill (10 points)

so the more kill the blue teams get the less skill points the red team have

and you can't get a half kill so you must wait till you have 49 killed in order to get 50

 

so the objective for the blue team is when the red team reaches 50 is to deny their win by killing then both to lower

the red teams score and raise the blue teams score in order to win

 

and if both have 50 probably very hard to have there will be a tie

 

 

Do comment both positive and negative what you like/don't like what to improve and what not to improve

 

+ this is only a rough demonstration of the idea for work is needed to have it playable

(the only reason to the color is to have track on the teams)

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I would say that if you're going to have each kill increase one teams score while decreasing the other teams then you should start the game out at some number other than zero. Maybe have it start at 25 or 50, and if one teams score gets to be 0 then they lose, or if one teams score reaches 50 or 100 (depending on the starting value) then they win. You could set it up so assists, multikills, and skill type kills (sniper headshot for example) are worth more points to the killing team just so it is possible to have differing scores. For example, two kills to start the game could cause the score to be 23-27 (if started score is 25-25) if they were done individually, or 23-30 if it is a double kill with sniper headshots (2 points for 2 kills, 2 points for the 2 headshots, and 1 point for the double kill).

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Good creativity. Sounds interesting, i wonder how well it would actually play out. As in, i wonder if it wouldnt be that hard for both teams to get 50. Only because, you get those games where it ends 50-49, and if the other team gets the chance to get 50, you end in a tie.... I mean, thats where it would kind of suck, because it was such a close game and you barely won.

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