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[GameSpot] - Starfield Mod Support Is Coming To PC And Xbox "After Launch"


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Starfield will receive official mod support on both PC and consoles, but it won't be present at launch.

In an interview with Spanish language gaming site Vandal (and translated by GameSpot), Bethesda head of publishing Pete Hines said mods will come "after launch."

"We haven't said when, but there'll definitely be [mod support], as we've always done on PC, and you'll be able to use mods both on PC and Xbox," Hines said.

Hines seems to be referring to official mod support. Community created mods may still be possible on PC at launch, albeit operating outside of Bethesda's official framework that makes mod distribution and installation simpler.

Bethesda's RPGs are known for their robust modding communities, something game director Todd Howard acknowledged in a Reddit AMA from 2021. He said the plan was for Starfield to have "full mod support" like previous Bethesda RPGs.

"Our modding community has been with us for 20 years," Howard said. "We love what they do and hope to see more make a career out of it."

Though Hines in the interview didn't elaborate on when exactly fans could expect official mod support for Starfield to arrive, a similar situation happened with Fallout 4. Official mod support didn't come to the PC version of Fallout 4 until nearly six months after the game's November 2015 launch, with mod support for console versions arriving a few months later.

Fallout 4 marked the first time mods were officially available for those playing Bethesda RPGs on consoles. Bethesda later introduced the Creation Club for Fallout 4 and The Elder Scrolls V: Skyrim Special Edition, where mod creators could collaborate with Bethesda developers on official mods and be paid for their work.

Hines also confirmed that The Elder Scrolls VI, Bethesda's next game, is now in early stages of development, but that news about the title is still years away.

In GameSpot's Starfield review, we awarded Bethesda's latest a 7/10, praising its combat and side quests but calling the overall experience "a mile wide, but an inch deep."

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